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<oembed><version>1.0</version><provider_name>Sierra Gamers</provider_name><provider_url>https://www.sierragamers.com</provider_url><title>- Sierra Gamers</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="vE7vdXhCNI"&gt;&lt;a href="https://www.sierragamers.com/forums/reply/25371/"&gt;Reply To: Handling game rights at Sierra&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.sierragamers.com/forums/reply/25371/embed/#?secret=vE7vdXhCNI" width="600" height="338" title="&#x201C;Reply To: Handling game rights at Sierra&#x201D; &#x2014; Sierra Gamers" data-secret="vE7vdXhCNI" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Quote:&#x201C;&#x2026; (by Chris Schweiter) It looks like the true source code was chewed by some kind of preprocessor before being dumped into the resource files that the game uses. Ken, you helped write the AGI interpreter in the first place. Is there any truth to this?&#x2026;&#x201D; Yes &#x2014; the code was run through a compiler, ... Read more</description></oembed>
