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<oembed><version>1.0</version><provider_name>Sierra Gamers</provider_name><provider_url>https://www.sierragamers.com</provider_url><title>- Sierra Gamers</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Y5UXkenCNN"&gt;&lt;a href="https://www.sierragamers.com/forums/reply/24533/"&gt;Reply To: Couple Questions (Sprite and Interpreter related)&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.sierragamers.com/forums/reply/24533/embed/#?secret=Y5UXkenCNN" width="600" height="338" title="&#x201C;Reply To: Couple Questions (Sprite and Interpreter related)&#x201D; &#x2014; Sierra Gamers" data-secret="Y5UXkenCNN" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>(re: Couple Questions (Sprite and Interpreter related)) I know for a lot of your later games, you used video capture and rotoscoping to create animations and the like, but what about the first few VGA SCI games like Space Quest IV? Did animators make every single frame by hand, much like I do now? Also, ... Read more</description></oembed>
