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  • in reply to: Gabriel Knight – SotF Cutscenes #26849
    Unknown,Unknown
    Participant

    And here are the other files…

    If you need the same Mediaplayer for another OS just use Google and search for Download Media Player Classic.

    ! These are not the avi’s found on the Game CD but the ingame “comic” sequences !

    Meeting Malia
    Meeting Wolfgang
    The Sacrifice!
    Media Player Classic

    in reply to: Gabriel Knight – SotF Cutscenes #26848
    Unknown,Unknown
    Participant

    Hi! A long time ago I found these avi’s of the cutscenes from GK1. This way you can watch them without having to restore a saved game or something 😉 I also included a mediaplayer. My Windows Media Player had some problem playing these avi’s. Have fun!

    Grtz,

    Bobske

    The Bayou
    Dream Sequence
    Finale
    Fortune Teller

    in reply to: Sierra Game Remakes #26981
    Unknown,Unknown
    Participant

    Yonkey, how long have you been with the KQ9 team? A month?

    I’m not trying to be offensive, but seriously, that production has been toing and froing for so many years that there exists no clear conception in the public eye of what KQ9 will end up being.

    You may not realise this but the PR material put out over the last several years (by your team) have on a fundamental level represented KQ9 in a wide variety of guises. At one time it may have been an adventure game in the classic point and click style, while at another it boasted enough RPG elements that it really couldn’t qualify as an adventure game anymore.

    Anyway, aesthetically the game looks great – similar to how I hoped Sierra’s adventures would someday turn out. Good luck with finishing the game!

    in reply to: LSL7 Technical Issues #23985
    Unknown,Unknown
    Participant

    My recommendation to WinXP owners who want to play classic games (or any game older than four years, really) is simple:

    1. Buy Windows 98 Second Edition. It is still commercially sold by Microsoft. Then download and install the full Internet Explorer 6, as it comes with all the updates you’ll need.

    2. Buy an ATI Radeon. ATI’s drivers have always been much less troublesome than NVidia’s, only increasing the already good value for money of their products. Take note that Nvidia’s last 2 Win98/ME driver releases simply and fundamentally do not work. Their previous release, v. 56,64, will work but not with DirectX 9 games.

    The above information shouldn’t be considered all-inclusive. All the same, I’ve conducted tests on several different PC’s which support these statements.

    in reply to: Just wanted to say hi. #25401
    Unknown,Unknown
    Participant

    William Shockley! Hey, Welcome to SierraGamers.com, Its always a honor to have a fellow ”Sierrien” around here. Hope to hear more from you soon. 🙂

    Regards,
    -Robin

    in reply to: Sierra Game Remakes #26980
    Unknown,Unknown
    Participant

    I think the AGDI’s plan to stop the company or just keep it active, I doubt they would make a nother gam because they are way too busy with himalaya studios, which seems to be well under way to release their new original title.

    KQ2 & KQ1 Remake, hmmm? Wheree shall I start? There no words I can discribe how good they are, and how the AGDI’s have contributed to the Sierra on-line community, just because Sierra is dead does not mean us (fans) can not make our own games, QFG2vga is going to be a hit, just like their other titles, they are one of the very very few companies that have 2 complete projects under their belt, and a third on its way.

    I would like to see a Conquests of Camelot remake, although there are some really annoying copy protection puzzles. o_O

    Thats just my 2 cents.

    Keep the dream alive,
    -Robin

    in reply to: Massively Multiplayer Online Role Playing Games #25358
    Unknown,Unknown
    Participant

    Sorry Chris, I totally fergot about this site, I get so busy with other things. 🙂
    Welcome, Welcome!

    in reply to: LSL7 Technical Issues #23984
    Unknown,Unknown
    Participant

    Hello,

    go to Control panel – Display settings (right click on the Desktop – Properties) and select the
    Appearance tab. Change Style to “windows classic”. After the setup return it to XP-style, if you like.

    At least in my german WinXP it works. For more details you can visit Al Lowe’s troubleshooting site.

    kind regards

    in reply to: Massively Multiplayer Online Role Playing Games #25357
    Unknown,Unknown
    Participant

    This is a pretty enlightening discussion. I have really enjoyed reading everybody’s thoughts.

    The major hurdle that would have to be overcome in order for a MMOAG to be successful is the fact that so far, nobody has really been able to translate a good storyline past the single-player experience – and an adventure game has nothing without a story.

    My experience with MMORPGs is limited to a few years of Ultima Online and a couple weeks of Star Wars Galaxies. The Star Wars and Ultima worlds both have very rich histories to draw upon in attempting to write compelling story content, but from what I have seen, any attempts to do so in those two MMORPGs have fallen flat for a number of reasons:

    – The majority of the people playing the game aren’t role-players, and simply don’t care.
    – Players generally aren’t lucky enough to be in the right place at the right time to see unannounced events.
    – Many people avoid attending announced events due to lag and the presence of grief players.
    – With the vast number of players in the game, one person can’t truly have any impact on the story, making the whole thing feel more like you’re watching a play or movie than actually taking part.

    So how do you take a story, make it massive, and be successful? I don’t think it’s possible. Even if you could do it, you’ll never get around the fact that a large part of the game’s population will be k3w1 d00dz with little interest in role-playing, which can really kill your suspension of disbelief. You can’t force RP on players and expect to still be financially successful, and you can’t write a quality story on a massive scale. I have possible solutions for these issues, though.

    How do you make players role-play and feel like they are part of a story without needing to ham it up like a stereotypical role-player would? Set the game in the real world, where the “character” you “play” is you. This would also carve out a niche for the game, in a field where everybody else is doing Sci-Fi and Fantasy.

    I have much knowledge of today’s Ultima Online “dungeon crawl” – Recall to a Blood Elemental spawn area and compete with five other guys for the three Elementals, rinse and repeat, and hope for the best magic loot to drop. OSI didn’t even try to counter this trend – instead they created a dungeon specifically for the item farmers. Now, you can spend days if you like, competing with fifty other guys for a 0.0001% chance at a rare item! Recently developers seem to have realized how un-fun this can become and have invented “instanced dungeons” – random dungeons that spawn just for you and your buddies, so you can enjoy a good crawl whenever you want, and in your own way. Now think about the way that you used to enjoy adventure games, and imagine how this concept could be utilized to take adventure games into the multiplayer realm.

    I enjoy playing adventure games alone, sure, but the best times I’ve ever had playing an adventure game were when I was with a few family members or friends, everyone brainstorming ideas for how to get past the puzzle at hand. It wouldn’t be so difficult to make this work online by giving each player an avatar to control. You make the adventure game multiplayer, just not massive.

    Rather than having one major story arch, the game could be episodic in nature. In fact, a police theme would lend itself very well to this format – imagine Police Quest, but with a squad of four or five people instead of just yourself. An episode could involve any of a million situations drawn from real life – from basic patrolling to recovering stolen vehicles, drug busts, or tracking down a murderer.

    For maximum realism, it might be necessary to employ a simple combat engine (minus any kind of stats or levelling). We’ll not let realism get in the way of fun though, and say that nobody can die, but will rather be incapacited and hospitalized until the end of the mission should they get shot. You might also give people the opportunity to play the bad guy instead of joining the police force.

    To make players feel like they are part of a larger world, you could name your servers after various larger and smaller American cities, with each town’s crime rate being tracked for all to see.

    I’m not sure whether this idea would satisfy adventure purists, or whether it would be successful long-term, but I don’t think anything like it has been tried before and it’s about as close to a multi-player adventure game as I think you could get.

    in reply to: Sierra Game Remakes #26979
    Unknown,Unknown
    Participant

    Hello everyone,

    My name is Neil Rodrigues and I’m the Assistant Director of PR & Web as well as the Director of Programming at King’s Quest IX: Every Cloak Has a Silver Lining. I just noticed this thread a few days ago, but I will clear up some of the misconceptions people have posted here.

    Quote:
    “… (by Johann de Waal) Matt, as far as I know Josh Mandel didn’t actively work (as in design or program) on AGDI’s games. He just did the voice for King Graham, which he also did back in the old days for Sierra and is now doing for the KQ9 fan project. However, we are told that Mandel is working on the unofficial SQ7 project as lead writer/designer….”

    Josh Mandel isn’t doing the voice of King Graham in our project. Perhaps you are confusing us with AGDI’s KQ1VGA/KQ2VGA. We have a very talented voice actor doing the voice of King Graham. He actually sounds a bit better than Mandel in my opinion. You can listen for yourself to a preliminary sound clip we have, called “Edgar & Graham” on our Sound Clips page.

    Quote:
    “… (by Johann de Waal)
    And talking about KQ9, it is/will not be a “pure adventure game”. From what I’ve seen it contains several RPG elements and is set in a large, RPG-like world with multiple quests, etc. I could be wrong on this however, as that team have chopped and changed their game quite a few times over the last several years.
    …”
    I am not sure where you got the idea that we are making an RPG. King’s Quest IX will be a 3D screen-to-screen adventure game. It will have a point-and-click interface and inventory system, just like all the previous games. The game is divided into nine chapters and will have magic system, but the magic system is not like one you would find in an RPG. For more information on our game, please visit the Info section of our site.

    Thanks,

    -=Yonkey=-
    Neil Rodrigues
    Assistant Director of Public Relations & Web
    Director of Programming
    Unofficial King’s Quest IX
    http://www.kq9.org 

    in reply to: Generations 5.2 #28274
    Unknown,Unknown
    Participant

    Have you tried installing it yet? Are you getting any error messages? There are a couple of patches on Sierra’s FTP site, ftp://ftp.sierra.com/pub/patches/pc/ (look for gen5211.exe and gen52to6010.exe), but outside of that, you can try the usual things with Compatability mode.

    in reply to: Massively Multiplayer Online Role Playing Games #25356
    Unknown,Unknown
    Participant

    –> Most importantly, your character must change as the game progresses. RPGs do this in a simple, but rewarding fashion. Adventure games should do the same. After the game starts, your character should have to choose a profession at some point and follow a common story, but from that profession’s perspective (this would create a re-playability factor, like in the Quest For Glory series). By following the story, your character grows and gains items and abilities that help them in their quest and help other players too. If your character was a doctor, he might have to learn how to implant cybernetics into a person. Well, wouldn’t that be cool to surgically alter other players? Though, getting through the spaceport metal detectors would be a bitch. Also, I do think it would be a must for players to choose some new abilities as your character gains rank in his or her career. It gives the player a feeling of empowerment. That in someway they are tailoring their character to the way they want to play through the stories. I think the skill trees that branch out are pretty neat, like in Diablo II. (Slightly off topic: remember those old Choose Your Own Adventure books or the Pick a Path variety? I felt like I was in control of the story. It didn’t always work out as I expected, but damn it was cool! I felt empowered! …okay maybe not empowered, but it felt good, whatever it was.)

    –> Character skills are interesting to have. In typical adventure games, the player could do everything required to progress through the game on their own. I think that should be true for a hybrid MMOAG as well. However, there are many different ways to solve the same puzzle or conquer the same obstacle depending on the character’s profession and/or abilities. Though, the solution might involve earning enough money to buy that knockout gas grenade or possessing the “computer hacking” skill to flood the room with the defense system’s own toxic gas.

    –> Virtual pets are a must. Tamagotchi wasn’t popular because of the graphics… it’s because you had this little thing that required your attention and gave you back virtual affection. Everybody wants to be loved. Besides wouldn’t it be cool to have a pet that grows in its abilities like you. Not only does your character’s progression amuse and fascinate you, but your 50 ton gelatinous cube, Fluffy, would make it an interesting experience as well.

    All those are important things to think about, but the biggest hurdle for any MMOG is to allow the player to feel like he or she is making a difference in the game world, but without ruining it for everybody else. Something to think about… I think I’ve blathered on enough though.

    I always ask people who play MMORPGs if it was a single player game, would you still play it? [cue the unintelligible babble… somewhat like when Kirk and Spock would confuse the alien super computer and its brain slowly melted] Some say no, but defend their game by saying that it’s all about playing together, the players are what make the game. I’m sorry, but I’m not going to put my enjoyment of a game in the hands of an eight year old in Guatemala. Why can’t a game be fun on its own… and then add the ability for people to play it together?

    I honestly think there is a solution to a non-RPG MMOG that would appeal to many different audiences. However, it requires a lot more planning than any other game on the market… because it doesn’t exist. A successful one would be the first of its kind.

    The funny thing about the human race is that we can envision something that doesn’t exist… and make it a reality. It is just a matter of time before a MMOG of a different variety makes an entrance. Who knows? …maybe it might start here.

    — Cody

    in reply to: Massively Multiplayer Online Role Playing Games #25355
    Unknown,Unknown
    Participant

    I’ve been extremely interested in the concept of making an online adventure game for a few years now. I’ve played most of the MMORPGs and as cool as they were, I left all of them for essentially the same reason. I found myself falling behind in the XP game so much so that I couldn’t play together with people I had become good friends with because, as we all know, typical MMORPGs discourage players with level differences from actually playing the game together. Sure I’d make new friends, but then they’d pass me as well.

    I constantly felt alone in a world bustling with activity. It was somewhat depressing even. Perhaps I don’t have the mentality of the average MMORPG player. I surely don’t fit into the typical demographics, being that the most I can usually commit to gaming is about 20 hours a week. Unfortunately, most MMORPGs require much more commitment in order to progress at a rewarding pace.

    I also found most of the stuff you could do in MMORPGs to be extremely boring and monotonous. If I wanted to become a master beer brewer, I’d have to brew 100,000 pints… each brew consisting of 4 uninteresting mouse clicks within an inventory screen… but that would only be for lagers… don’t get me started on the ales. I’m sorry, the only reason anybody would become a master brewer is if they had way too much time on their hands and the thought of being the best at something allowed them to stomach the most nauseating game experience ever. Maybe that’s the society we live in…

    So what is a person to do when they clearly can’t (and don’t really want to) play MMORPGs, but still like online games and are eternally fascinated with single-player adventures and RPGs? (I did play Bioware’s Neverwinter Nights and it was the best MORPG [minus the massively] I’ve ever played. However, it still had that XP / level thing that I can’t commit enough time to play.) I think my online adventure gaming solution would be a hybrid of adventure, puzzle, arcade (simple), and role-playing games (minus the XP thing).

    Why not just make an online “pure adventure” game? Because if anyone was to play it for any length of time, they would constantly need to have huge amounts of story driven content to occupy their time. I mean, how long does it take to complete the average adventure game as opposed to the typical RPG? Definitely a lot less time, unless the puzzles are maddeningly cruel. It also takes a lot of time to design and write a single-player adventure game… imagine multiplying that by a number that you can’t count to.

    As far as allowing the community to build content and areas for a game goes, Neverwinter Nights (NWN) did this quite well, but it’s only flaw was in that a lot of people are not world designers and/or they can’t write. There are a lot of bad NWN modules out there. I don’t know how many days I wasted trying to find a server that was worthwhile playing.

    Back to this hybrid idea (that others have pointed out in this thread)… without XP as the driving force behind what your character can and cannot do, how would you appeal to a wide audience of gamers? Variety is a simple answer, but that’s what all games strive for. In fact, a hybrid MMOAG would have to do the other things that current MMORPGs do and better in order for people to be the least bit interested.

    Engaging story aside, I believe key aspects to a hybrid MMOAG would be…

    –> All actions would be visual. This sounds like a no-brainer, but how many MMORPGs actually show your character grabbing a hammer and pounding metal in order to make a cool set of crafted armor? Wouldn’t it be neat if you had to know how many times to bang that metal (or at least pay attention to the metal’s condition) to make to best armor? Perhaps a small puzzle within a typically mundane action… which leads me to my next point.

    –> Keep the player engaged. Even if you’re just riding a horse to the next town. Maybe make it into a simple arcade sequence where you have to make the horse jump over a log or two… and duck under a few tree branches. Yeah, it would be a lame game on its own, but would definitely be better than Dark Age of Camelot’s hop on a horse and watch the world go by for half an hour. I’d also ensure the horse riding game wouldn’t last more than 30 seconds. Don’t get me wrong, horses are cool, but the cool factor is like one of those sparkler candles. Yeah, it kicks ass, but it also fizzles out faster than you’d expect. Don’t let the audience see a smoldering candle. Keep them on their toes. Keep them from falling asleep. Trust me, that is a good thing.

    –> I think aspects of the game should be a fully realized. For example, your character owns an apartment. Well that’s fine and dandy, but that’s about it when it comes to the typical MMORPG (Anarchy Online, anyone?). What if some story elements surrounded your domicile? What if NPCs came to meet you at your home or certain equipment necessary to solve puzzles was too large to carry? Then you’d have a reason to go back to your home. That’s where the microwave is… these burritos don’t cook themselves, mister!

    –> There should be fun stuff to do when there’s nobody online that you care to play with. The idea of single-player mini-games is cool as long as they produce a nifty reward for the efforts. And when I say reward, I mean something useful in the game, not just fluff. Have you ever played Animal Crossing? That’s a game where you work your ass off to get an item that doesn’t do anything. All the rewards in Animal Crossing are useless graphics. I hate Animal Crossing, even though it’s such a cute game. If the reward system is good enough, it would be beneficial to create multiplayer mini-games… within your game. I’m still waiting to play a game of poker at the local tavern in one of those MMORPGs.

    –> Repetitive actions should have variety and progress in said variety. Beating rats about the head with a wooden spoon is cool the first 50 times… but wouldn’t it be awesome to squish them with a sledge hammer? …or use that ol’ Jedi choke trick and watch them squirm? Perhaps, upgrading your sword might disintegrate the enemy instead of leaving a bloody pile of quivering flesh. Food for though anyhow.

    –> I believe that crafting things is very cool, but should be controlled. For example, I think that if my character wanted to make a Flaming Moe, he should have to go and collect the ingredients. However, once an ingredient is collected, a timer would have to start that would restrict the player from collecting the ingredient again from the same location until the timer runs out (maybe a full day or something, basically to discourage camping of areas). Also, by spreading out the resources across the world, it creates a need to explore and share Krusty’s Cough Syrup. Collecting resources should involve interesting puzzles and some should be critical to advancing the plot as well as for just making cool stuff to use and share.

    –> If there was anything to gain in the game to keep the diehards happy, it would have to be money. There should be a lot of interesting items to buy and a lot of insanely high priced items as well. Sure, your old clunker transport spaceship does the job, but wouldn’t it be cool to fly in style… say, an intergalactic warship with cruise control and driver’s side airbags?

    –> I think NPCs should definitely remember your character or at least remember how they fee

    in reply to: legal question about getting started :S #25403
    Unknown,Unknown
    Participant

    I have four kids who want to be mice that run for ‘world president’ in a game I’m making. They even want me to use specific names. However, I’m really worried about the legalities of this. Can a game maker be sued for using an idea that a player specifically asked for?

    in reply to: eBay frustration! #26111
    Unknown,Unknown
    Participant

    Try http://www.powersnipe.com I think they are great.

    in reply to: LSL7 Technical Issues #23983
    Unknown,Unknown
    Participant

    Go to http://ayumi_chan15.tripod.com/soft/lsl7setup.html  for this small utility to let you install LSL7 and other Sierra games that have the same problem of the hidden setup.

    in reply to: The Beast Within Actors #26832
    Unknown,Unknown
    Participant

    Peter Lucas has played a role in a bunch of very successful Polish movies, the most known of which is Kiler 2.

    And yes, Kay Kuter has passed away on November 12th, 2003 :(.

    in reply to: LSL7 Technical Issues #23982
    Unknown,Unknown
    Participant

    I have the same problem, wanting to install LSL7 on my comp. I hear a sound and sierra online setup appears at the bottom of my screen but i dont see anythin Im running windows XP. Anyone who can help me?

    Unknown,Unknown
    Participant

    Using the updated SoundBlaster driver can cause a freeze at the Healers Hut. If you are using this driver, try restoring the driver to the original one that came on the disk and run it in DOSBox to get around the “Unable to initialize…” error.

    in reply to: sound and speech issues #24020
    Unknown,Unknown
    Participant

    Hi, these are Cmedia Windows 98 drivers. I can’t guarantee they’ll work, but you’re free to give them a try.
    Cmedia Windows 98 sound drivers

    in reply to: Given Up on New Games? #27391
    Unknown,Unknown
    Participant

    There will be a sequel to The Longest Journey later this year, Dreamfall:

    http://www.dreamfall.com/

    in reply to: sound and speech issues #24019
    Unknown,Unknown
    Participant

    Are you using Windows 2000 or XP? If you are you should run all of your DOS games with VDMSound:

    http://vogons.zetafleet.com/viewtopic.php?t=2071

    in reply to: A strange request… #25386
    Unknown,Unknown
    Participant

    no love?

    in reply to: Eco Quest (1) strange behavior #29379
    Unknown,Unknown
    Participant

    Oh yes, it is full screen and clickable, the game literally sends you back though. Another suggestion I had was it was because of the system speed, this seems very dubious to me but I guess I should try it.

    Edit- I tried it in Dosbox and amazingly it works fine (although slowly, lol). The whole game worked perfectly up to this point. Oh well, thanks for the help!

    in reply to: Inca music query- Inca Collection CD #27298
    Unknown,Unknown
    Participant
Viewing 25 posts - 2,401 through 2,425 (of 6,534 total)