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October 4, 2005 at 11:26 pm in reply to: HELP: Using DosBox and D-Fend to play King’s Quest Collection (3 Cd set) on Windows XP. #24201
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ParticipantOr you can preorder it here:
😀
October 4, 2005 at 5:39 pm in reply to: HELP: Using DosBox and D-Fend to play King’s Quest Collection (3 Cd set) on Windows XP. #24200Unknown,Unknown
ParticipantThanks, for your reply.
I replaced the original DosBox.config with what you listed and it said this:
Drive c doesn’t exist.
I feel so helpless! I’ve tried everything and can’t for the life of me, seem to get anything to work!
It is so frustrating…
The King’s Quest games mean so much to me. It’s really crushing me that I can’t get them to run.
October 4, 2005 at 3:51 pm in reply to: HELP: Using DosBox and D-Fend to play King’s Quest Collection (3 Cd set) on Windows XP. #24199Unknown,Unknown
ParticipantI recommend you use the Boxer frontend with DOSBox. The following is my configuration file. Simply save it as Default.conf (to use with Boxer) or dosbox.conf (to use without Boxer) in the same directory as Boxer and DOSBox. It already mounts drive C: as a hard drive, and D:, E: and F: as CD-ROM drives. It also activates the 2x filter, which you can deactivate in Boxer or by changing the line scaler=advmame2x to scaler=normal2x.
# Config file created by Boxer Version 0.61.6
[sdl]
fullscreen=true
fulldouble=false
fullfixed=false
output=surface
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true[dosbox]
language=
machine=auto
memsize=16[render]
frameskip=0
snapdir=C:aspect=false
scaler=advmame2x[cpu]
core=normal
cycles=6000
cycleup=500
cycledown=20[mixer]
nosound=false
rate=22050
blocksize=2048
wavedir=C:
[midi]
mpu401=true
device=default
config=[sblaster]
sblaster=true
base=220
irq=7
dma=1
sbrate=22050
adlib=true
adlibrate=22050
adlibmode=adlib
cms=false[gus]
gus=false[speaker]
pcspeaker=true
pcrate=22050
tandy=true
tandyrate=22050
disney=true[dos]
xms=true
ems=true[modem]
modem=false[autoexec]
mount c c:mount d d:\ -t cdrom
mount e e:\ -t cdrom
mount f f:\ -t cdrom
c:Unknown,Unknown
ParticipantThe CD version has voices throughout the game. The disk version does not.
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ParticipantThis is the LSL7 Installer that you were wondering about, Alan.
http://home.planet.nl/~harms646/larry7.html
ENJOY!
Cheesypoofs
Unknown,Unknown
ParticipantMan, this is really sad to see. I sincerely hope Frans doesn’t close the site, it’ll be the end of nearly 7 years of his hard work.
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ParticipantWell, I played a little in debug mode with var166 set to 20. I played in the land route sequence, and I experienced TOO MANY random death scenes. This wasn’t the case when I tried to play it not in debug mode. One of the deaths was falling off the boat on the Texas River, and it was completely out of place and I don’t think it can happen without playing in debug mode! So I think it IS problematic.
Why can’t it be cracked in a way that leaves the copy protection screen in, but you can just type what you want and you’ll still enter the game? That would be a much better crack. I’d do it myself if I knew how.But since I can’t, I found another workaround solution, but this one’s foolproof. I found out that if you save your game, and then crack the game, the save will not be affected by the bug, so you can play a cracked copy and just load a saved game that was saved immediately in the beginnig of playing an uncracked copy. I uploaded such a saved game file here click here to download the saved game.
I’m also trying to make a copy protection answers sheet for the game, so it’ll be possible to play an untouched copy. I found a partial answers sheet and I added to it by using Google to find answers (since the questions are taken from real history). I need help to continue, if someone that have the original copy with the manual is willing to help, I’ll send him the unanswered questions with their relevant page and paragraph numbers. Shouldn’t be too much trouble.
BTW – you were right, it also happens on a 486. I checked my old saved games, they were all made in Normal mode, so I must have finished the game in Normal speed.
Another thing – does anyone have the new MacNeill release of the game? I’d like to know what changes they inserted.Unknown,Unknown
ParticipantFirst, my memories of Gold Rush are rather vague. I do know for sure that the background picture shown is one of a bunch of similiar screens with a bunch of randomized trees on it. I think it’s when you are searching for gold, at the last part of the game. And the missing background from the opening isn’t shown there, since nothing was swapped, but rather two entries pointing to the same piece of code.
And the solution, well yeah, it’s a workaround, so it’s not perfect. I do not think the debug mode does strange things, since it pretty much only is a bunch of commands that get available. And about the variable, you can’t really know what it should be, but the “normal” speed setting uses 20, so I used that in the example. If you change the value to 1 the clock will be running like hell, 255 very slow. It’s indeed related to the computer you use, so just fill in a value and check how fast the clock is running (note that it is not running, so it seems, when a message is displayed on screen).
Furthermore, I suppose it happens on all systems. The whole script is simply missing from the game start, so I can’t see how it would work otherwise.
I think the MacNeill Bros. have nicely removed the copy-protection without any bugs, since they have, in contrary to crackers back then, the development tools and source code.
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ParticipantHey, Julie,
I finally got things figured out and completed the game a couple of days ago.
Guess what the problem was?
I feel like an idiot!
I had done everything required except for one thing.
I had forgotten to look at the book on the merchant’s counter in the bookstore. Lol!
That’s why the characters were not appearing.
Thanks for all of your replies.
Happy adventuring!
Unknown,Unknown
ParticipantThanks, ashdoublev, you solved a great mystery for me. I always wondered why the opening screen’s background changes when the game is cracked (I even asked about it here but got no response).
[for those of you who don’t know what we’re talking about, click here to see the original screen and here to see how it looks after using the crack]I was told on the adventuregamers forum that the scene that appears when the game is cracked is from the stagecoach journey to the west. I don’t remember that, because I played the game a long time ago, but I guess it was still showed in the correct scene, and wasn’t replaced with the missing background from the opening, right?!
As for your timer bug solution, it’s problematic for two reasons: 1. You have to play the entire game in debug mode, there may be problems because of it. 2. How can you know what value should be given var166? This value will determine the speed of the in-game clock’s advancing, so it’s important. Is the value supposed to be related to the speed of the computer your using?
And I have a more general question about this bug – does it happen on all systems? Because I did finish the cracked game on a 486 once, and I almost positive I used the fast speed settings (normal is just too slow!).
One last thing – the MacNeill bros are still selling this game on the Software Farm, and they said this copy don’t have the copy protection. Does anybody know if it has this bug?
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ParticipantRESOURCE.CFG is for the DOS version and RESOURCE.WIN is for the Windows version. I recommend that you run the DOS version of any Sierra game, if available. King’s Quest VI is the only Sierra game that the Windows version has a lot more to offer than the DOS version. The DOS versions are generally more trouble free.
To play SQ6 from the hard drive, copy these files to the installed folder:
RESOURCE.AUD, RESOURCE.SFX, RESOURCE.MAP, RESOURCE.MDT, all of the .SND, .MSG and .SCR files. Also copy the Robots and Movies folders over (you only need the .VMD files in the Movies folder,) too.
just be sure that you edit the config file to change all references to the CD to point to the hard drive instead.
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ParticipantThanks for the tip collector, I just have a few questions to make sure I do it right, say for example I install it into “C:\Sierra\SQ6” with the 40 megs option, which files should I copy from the CD to that directory? then after I copy them would I edit resource.cfg or resource.win? I would just direct everything to C:\Sierra\SQ6 right?
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ParticipantLet me (try to) clear this up:
The way Gold Rush is cracked is very messy, but probably the only simple way without reverse engineering the whole AGI system.
Perhaps most of you will know, Gold Rush and AGI games in general use DIR files as an index to all the games resources stored in the VOL-files. So in this case the file GRDIR contains all the locations of the logics (scripts), views, pictures and sound resources. Example:
Resource Vol Location
LOGIC.000 1 0x000FE
LOGIC.001 1 0x012FE
LOGIC.002 1 0x033ED
PIC .100 2 0x05423
etc.The only thing that has been done, to crack Gold Rush, is that the DIR file has been modified so that the location of the original script which called the copy-protection (logic 129) has been changed/reindexed to the location of the “intro script” (logic 73, screen after passing the copy protection). So the entries of logic 73 & 129 are pointing to the same piece of script code, the “intro script”. Therefore, when the game would initialize the copy protection, logic 129 is loaded but now it ends up at the intro sequence instead.
Clever, yes; messy, yes.
Actually, if the script did only call the copy protection, there wouldn’t be any problem. But among starting the copy protection sequence, the script (logic 129) also contains some sort of speed regulation routine, aimed at the “fast” and “fastest” speeds. Most likely this was done to keep the clock running at normal speed while playing on a fast game speed. The routine sets a variable (166) to a certain value depending on your clock speed. This variable regulates at which speed the seconds in the game pass. However, since the crack overrides the original script, variable 166 gets zero as value while another variable (156) is waiting to get equal to the value given in variable 166, and never does because it (variable 156) starts counting at 1.
Enough of all the boring details, the solution:
While playing the game, type “BIRD BOY” to enter the debug mode.
Enter “SET VAR”, enter “166” and change its value to 20 or something (1 = fastest / 255 = slowest)
Enter “SET VAR”, enter “156” and change its value to 0Unless you restart or change the speed again, the clock will work properly. Also, if you save your game, and restore it later, the clock will still work, when having used this procedure earlier.
PS: The crack also messes up the intro-screen because of the following: Normally the background picture in the intro would be loaded by logic 73, the original intro script. However, the crack, as said earlier, relocates logic 129 (the copy protection) to the location in the VOL file where logic 73 is residing. The background pictures are often linked to the room/logic number, so logic 73 would load a background picture of that same number, 73. So instead of logic 73 loading picture 73, now logic 129 loads picture 129, instead of the correct 73.
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Participantthanks for the help both of you. I can now hear the voices in the opening but once in the game no voices… thought you could hear the voices throughout the game?
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ParticipantThere is no new installer for LSL7. What they were refering to was probably The intaller for the 1st two GK games. There is small utility that will show the hidden setup problem that the Windows installer has:
http://ayumi_chan15.tripod.com/soft/lsl7setup.html
but you would be better off installing the DOS version and running it in DOSBox:
http://dosbox.sourceforge.net/
or with VDMSound:
http://vogons.zetafleet.com/viewtopic.php?t=2071
I don’t know about QfG5, but, SQ6 and any other of the SCI games can be run fully from the hard drive. You just need to copy all of the resource files to your hard drive and edit your configuration file to point to the new location of these files, instead of the CD.
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ParticipantOr just run the game in DOSBox
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ParticipantYou need to install the GoSierra patch to get past that problem. You can download it from this page: http://www.queststudios.com/quest/Utilities.html
Once you get the sound working, you might find that it sounds better if you use VDM Sound: http://sourceforge.net/projects/vdmsound/
Hope that helps. 🙂
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ParticipantI hope you can help me. I played Amon Ra – GREAT. It kept breaking in the middle so I had to keep reloading it and it finally took. I never got to finish a 2nd game but it took place in a new’s room. Is that The Colonel’s Bequest? Thx[quote] (by Tom Lynn) (re: Laura Bow Games?)
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ParticipantQuote:
“… (by Chris Cardoso) Can someone give me a similar guide to setting KQ6 up in DOS with VDMSound? Because from what I’ve tried on my own, the sound is a bit laggy and the fade in and out of the Sierra logo and the KQ6 logo at the beginning are agonizingly slow.
…”
Well, what I did was to have VDM Sound installed (obviously) and then all you have to do is right-click Sierra.exe and select ‘run with VDMS’.If the sound is laggy, download VDM Sound’s addon ‘Speedset’ (from http://vogons.zetafleet.com ). Copy speedset.exe and .dll to your KQ6 folder, and make a batch file in your KQ6 folder like so:
“speedset .005
sierra.exe” (delete quotes)Then run that batch file with VDM Sound, and it *should* correct the speed problem with the music. Some later games aren’t supported by it, but I’m fairly sure KQ6 was one of the last and did get support.
Get back to me.
Regards,
– AlistairUnknown,Unknown
ParticipantOk, I just replayed the game and I found out what makes the cup appear. Before the cup appears, the little green guy needs to appear at the Isle of the Beast first. 😛
So! With that saying.. to make the dangling participle appear at the Isle of the Beast, talk to the caterpillar in the book pile. Have you gotten the scrap of paper from the Widow Spider also?
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ParticipantI have the original version of Gold Rush and several different cracked veriosn. This bug ONLY happens with the cracked verions. I can play the original game on fastest and it works fine.
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ParticipantIs this bug happen only on fast computers? And what other AGI games have it?
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ParticipantIf you play an uncracked copy of Gold Rush, and you pass the copy protection, you’ll see an opening screen that contains the MacNeill bros. logo (3 logos actually) and Sierra’s logo and a background of dark mountains at night (click here to see it).
If you crack the game, the opening screen you’ll see instead contains only Sierra’s logo, and a bright sunny grassy land with trees!! (click here to see it)
Anyone have an explanation for it?!Unknown,Unknown
ParticipantOkay let’s see. Did you defeat the Minotaur in the Catacombs? Tell me what else you did and give me a list of things that’s in your inventory.
Unknown,Unknown
ParticipantHey, Julie.
Thanks for the reply.
I did talk to Jollo both times. I have 75 points I think.
All the tasks have been done.
From my understanding the creature on the Isle of the Beast appears right away.
Same thing with the teacup in the chair on the Isle of Wonder.
I just don’t know what’s wrong.
A few more things I noticed:
The bump on the log won’t talk to me and I can’t give him the rotton tommato.
Boy, I’m sure in wonder at the moment! Lol!
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