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  • in reply to: Space Quest comics for sale #26342
    Unknown,Unknown
    Participant

    Brandon:

    Just curious .. why aren’t these on Ebay? They are quite rare, as far as I know…

    If no one else buys them — put me down! I’d rather give others a chance first .. but, would also like to have them for my collection.

    -Ken W

    in reply to: Space Quest comics for sale #26341
    Unknown,Unknown
    Participant

    I have resisted putting these on eBay, so I thought I should announce them here again.

    The Adventures of Roger Wilco comics. These are pretty rare. They hardly ever show up on eBay, and I haven’t often seen them in comic shop back issue bins. That’s because they’re really nice collector’s items and they’re all owned by collectors who don’t want to part with them. I have a limited quantity of each, so the time has come to announce them again.

    All issues are in very fine or near mint condition. I will provide a thorough description of the comic I’m actually going to send you if you’re interested in buying. I will also send you photos of the actual comics you will buy as well as a photo of how well I package them up for you. Issues are mailed to you bagged, boarded, and then further protected by heavy cardboard and excellent labelling and packaging. You are responsible for the actual shipping cost from where I live (Canada) to wherever you live.

    This three issue, Sierra-licensed series re-tells the story of Space Quest 1. You can read the comics or see what they look like at Frans’ SpaceQuest.net website… but reading them online is nothing like holding them in your hands.

    Issue #1 – The real gem of the series. Written and fully hand-painted by John Shaw, an amazing artist who did box art and manual artwork for some Space Quest games and other Sierra games. In the gorgeous style of the Space Piston comic that came with Space Quest 2 (also done by John Shaw). 23 full-colour pages by John Shaw with no advertisements, except on the last page (page 24) and the back inside cover. The back cover has an ad for Space Quest 1. I’m asking $30 USD for this comic. And when you see this incredible comic and what great condition it is in, you’ll know you got a bargain.

    Issue #2 & Issue #3 – Black and white. These next two issues just don’t have the magic that issue #1 has. They’re printed on cheaper quality paper (making it harder to find them in good condition) and the artwork and writing is not even close to being as captivating as John Shaw is. Still, they’re definitely collector’s items for the Space Quest fan. $15 USD each.

    All three issues for $50 USD ($10 off). Issues #2 & #3 together for $20 ($10 off).

    If you’re interested email me at klassen at hotmail dot com. I accept payment only by Paypal (from debit card, credit card or Paypal balance).

    See picture: http://i16.photobucket.com/albums/b42/brandon-k/hosted/sqcomics.jpg

    in reply to: King’s Quest Collection Series Manual #23058
    Unknown,Unknown
    Participant
    in reply to: King’s Quest IX trailer #23193
    Unknown,Unknown
    Participant

    UNfortunately, VU killed it.

    I don’t know all the details.. but they recieved a cease and desist letter from VU back in mid September.

    The website is still up however and you can find more details there if you want. 🙂

    Oops.. forgot to include the correct website: http://www.kqix.com/home.php

    in reply to: Offer to email old games #26293
    Unknown,Unknown
    Participant

    You can find Gabriel Knight 2 and Phantasmagoria at ‘French Kiss Abandonware’. It’s a heavy download, however. I suggest you to read the legal section of that website too.

    http://abandonware.the-frenchkiss.biz/

    in reply to: Nintendo DS #27447
    Unknown,Unknown
    Participant

    Adventure game on the Nintendo DS? Of course: Another Code.
    It’s really an excellent adventure game (I’ve finished it). You’ll find it’s a typical adventure game, with a number of interesting innovations, made possible by the DS specifications.
    The only downside is that it’s a little too short, but it’s still so much better than nothing!

    I truly believe the future of adventure gaming may be in Japan (Shenmue, Another Code).

    Vincent.

    in reply to: Nintendo DS #27446
    Unknown,Unknown
    Participant

    i agree. i think the ds is a perfect platform for the genre. the touch screen would be a great input device for such a game. the only problem is that adventure games have never gone over well on consoles, or even on pc’s these days. so i doubt that any will ever come out.

    in reply to: Offer to email old games #26292
    Unknown,Unknown
    Participant

    I think that those games, with the exception of the floppy version of
    the first Gabriel Knight, may be an eency-weency bit too large to
    feabibly email.

    in reply to: Question for Ken #25587
    Unknown,Unknown
    Participant

    I was just looking through an InterAction magazine on the internet from 1990 and there was a section on a kid who got to tour the Sierra building. There’s a photo of you standing next to him. He designed his own games and there were a few screen captures of his work.

    Just thought it would just be interesting to see what he’d be doing with his life 15 years later.

    in reply to: Question for Ken #25586
    Unknown,Unknown
    Participant

    I remember the name, but’s that’s all — I think he was a developer, but can’t even say that for sure.

    Who is he?

    -Ken W

    in reply to: 159 of 158 in kq1 Orginal version #25574
    Unknown,Unknown
    Participant

    I remember Space Quest I having the same bug. I could end the game with something like 207 out of 202 points.

    in reply to: Offer to email old games #26291
    Unknown,Unknown
    Participant

    I realize that this post is really old and may not be valid anymore, but I figure I might as well ask anyway.

    I’ve been having a lot of trouble finding copies of Gabriel Knight 1 & 2 as well as the Phantasmagoria games. If you could e-mail me any of those I’d be greatly appreciative. It would be even better if you know a way they can work on Windows XP, but I’ll take them any way I can get them (reasons why I keep an older computer around Smiley). Thanks.
    Nathan

    in reply to: Autograph Picture #25579
    Unknown,Unknown
    Participant

    Wow!!! Little did I know. 
    Now if I could get some help from the other fans.  Where would I find a high resolution picture of Ken and Roberta to print out to have signed.
    Thank You, Roberta not just for the reply but every wonderful story I got the chance to enjoy through a Sierra game.

    in reply to: SIERRA credits on G4’s ‘History of Computer Gaming’ #25584
    Unknown,Unknown
    Participant

    Sounds great. I would be interested!
    (info@game-nostalgia.com)

    in reply to: Autograph Picture #25578
    Unknown,Unknown
    Participant

    The hard part isn’t talking us into doing the autographing .. it’s FINDing us to autograph the picture. This time of year, we live in mexico. There isn’t mail service like we know it in the US. My dad once sent us a Christmas card, and it did arrive — but, over six months late.

    You can always send anything you want autographed to:

    Ken Williams
    4701 SW Admiral Way
    PMB #7
    Seattle, Wa 98116

    Send a stamped return envelope. We’ll get it sooner or later, but it can be MANY months between when we check our mail.

    Life in Mexico is never dull…

    -Ken W

    in reply to: Macintosh Sierra adventure games timer bugs #24208
    Unknown,Unknown
    Participant

    You could just get the DOS versions of the games and run them in DOSBox.

    in reply to: Mac Troubleshooting #24078
    Unknown,Unknown
    Participant

    Hey, Craig, thanks for reply!

    The Mac doesn’t have StuffIt on it.  I’ve downloaded various versions of StuffIt and wrote that to the same CD.  For some reason, StuffIt (the program itself) wouldn’t install and was also read as a text document.

    I’ve heard that you need some kind of special utility to write Mac-readable CD’s on a PC ???

    in reply to: Macintosh Sierra adventure games timer bugs #24207
    Unknown,Unknown
    Participant

    I’m having timer related problems with Space Quest I VGA, Leisure Suit
    Larry V and VI, and King’s Quest VI.  I have checked NRS’s site
    which is mentioned in this forum.  Unfortunately the Mac versions
    of all of Sierra’s adventure games have completely different file sets
    than the PC versions the patches are intended for.  Another issue
    is that games written for early Macs which use Motorola’s 68000 8 MHz
    processor tend to have problems running on Macs that use either the
    Motorola 68030 or 68040 processor or Macs that use PPC which emulate
    the
    Motorola 68LC040 processor.  My Macs are both running Mac OS
    7.5.5.  I use a Mac LC II for Sierra’s earlier VGA games and a Mac
    Performa 200/Classic II for the black and white games.  One such
    bug I found in Leisure
    Suit Larry causes a rare type of error known as a bomb error to
    occur.  You will know when you see one of these because the dialog
    box that appears has a black bomb icon in it.  The bomb error is
    Leisure Suit Larry occurs when you flush the toilet in Lefy’s Bar and
    requires you to reboot the Mac unless you have a special extension
    called which prevents that from being necessary.  It’s called Bomb
    Shelter.  Here is a link to my post on Apple’s System 7.X
    Dicussions forum regarding the exact bomb error produced:
    http://discussions.info.apple.com/webx?14@341.M6EvaFGdTYm.0@.68b91e4d. 
    I would also like to know if the address provided in the Leisure Suit Larry
    VI manual for Sierra’s patch distribution center is still valid.

    in reply to: Offer to email old games #26290
    Unknown,Unknown
    Participant

    I’m actually looking for the Mac versions of Leisure Suit Larry 7,
    King’s Quest IV, Space Quest V, and any of the Quest for Glory series
    besides Quest for Glory I VGA remake.  If anyone is interested I
    have King’s Quest I-III and V-VII for Mac as, Space Quest I VGA remake,
    Space Quest I-IV and VI for Mac, and Leisure Suit Larry I, Leisure Suit
    Larry I VGA remake, and Leisure Suit Larry V-VI for Mac although I’d
    have to make sit files for Space Quest VI, King’s Quest VII, and
    Leisure Suit Larry VI for Mac (unless you have a modern Mac that can
    handle modern compression formats).  All of the other games I
    mentioned can be downloaded from Mac Garden at mac.the-underdogs.org.

    in reply to: 159 of 158 in kq1 Orginal version #25573
    Unknown,Unknown
    Participant

    I just asked Roberta. She said:

    ‘…I don’t remember ever hearing this, and it certainly wasn’t deliberate. But, King’s Quest has been re-programmed so many times, that probably it’s just some programmer who ‘Got Creative’. …’

    -Ken W

    in reply to: Mac Troubleshooting #24077
    Unknown,Unknown
    Participant

    Rather than writing the decompressed files out to CD-ROM you should
    burn the StuffIt archives themselves to the CD-ROM.  The Mac
    should immediately recognize the .sit/StuffIt files.  Copy them to
    a directory on your hard drive.  If I were you I would create a
    folder called Downloads and then create a folder for each of the game
    series and copy the .sit files to each directory.  After that you
    should drag the files to the StuffIt Expander alias the setup program
    should’ve automatically created.  The reason you shouldn’t
    decompress the files on your PC is that the PC doesn’t understand
    Macintosh files and as a result they become corrupted.  Numerous
    people on Apple’s Discussions forums recommend you transfer the .sit
    files only to the Mac you’ll use the game on for that very reason.

    in reply to: Home Improvement Software #25571
    Unknown,Unknown
    Participant

    Sorry – but, can’t help you on this one. All rights were sold to Vivendi when we sold Sierra. I don’t have any rights to sell you….

    Nor do I have a copy of the CD.

    I do remember that we bought te company that made Sierra Home. I don’t remember if they licensed the encyclopedia from some third party, or came up with it themself.

    Sorry…

    -Ken W

    in reply to: Game designed by sierragamers.com members #27443
    Unknown,Unknown
    Participant

    a 3d game’s requirements are very flexible. someone with 32mb of video ram is still in good shape when it comes to casual gaming. i know that most new 3d games now require at least 64mb and pixel shading support, but those games are like Half Life 2, Quake 4, and FarCry. those games are targeted for ‘hardcore’ gamers that do spend money every year for the latest ati or nvidia cards. those games are programmed with that in mind.

    i think that the huge amount of video memory on video cards these days have produced lazy programming habits. the more memory, the better of course, but now developers have just decided to say ‘you NEED 64mb and PixelShading to play this game’even though it’s extremely easy for a developer to make a low end version of the game with half quality textures and no shading. it just takes more time. i know time is money, but they are probably losing more sales than that due to lofty system requirements.

    casual games that are downloaded from the internet usually don’t even require more than 4 or 8 mb of ram on the video card. keep in mind that 3d doesnt require a good graphics card anyway, it just helps a lot. i think a really good example of this is Half Life 1. im pretty sure when it was realeased it was targeted for cards that only had 2 mb on board. considering the end results, thats pretty amazing. considering a first project from any team probably wouldn’t be more advanced than that, i think it’s safe to say we could target a setup with only 8mb or so and still make a fun, eye pleasing game. it wouldn’t be cutting edge, but it would be full 3d.

    in reply to: Game designed by sierragamers.com members #27442
    Unknown,Unknown
    Participant

    I think we’re getting to the point that its starting to edge on safe to
    make a 3D game, however, that still requires a download, so you’re
    immediately eliminating several of your players, especially due to
    bandwidth issues.

    I’m a casual gamer, and up until last month I only had 32mb onboard
    video RAM.  Would a basic 3d game support a slower configuration
    like that?

    One of the nice things of Flash is that it’ll run on PC, Mac, and Linux with no extra compiling.

    in reply to: Game designed by sierragamers.com members #27441
    Unknown,Unknown
    Participant

    If you search on Microsoft.com for coding4fun they teach how to create a 3D game in VBS.NET and C#.NET with DirectX SDK.
    http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning/default.aspx

    By the way, one could always draw the art like Disney use to do and scan it into the computer.

Viewing 25 posts - 1,401 through 1,425 (of 6,534 total)