Unknown,Unknown

Forum Replies Created

Viewing 25 posts - 1,151 through 1,175 (of 6,534 total)
  • Author
    Posts
  • in reply to: Space Quest II VGA Remake #26697
    Unknown,Unknown
    Participant

    At one time there was a page on the AGDI site showing the few screens that had been completed (there was like only 3 or something). A few sprites and a little bit of scripting had been done. Basically, not really much.

    in reply to: Infamous Adventures #26905
    Unknown,Unknown
    Participant

    There’s no reason to remake SQ4. It already has VGA graphics, point and click, and sound card support. And NRS did an excellent complete re-release of the whole game with lots of stuff fixed and made cool.

    There’s no doubt IA will release a music pack with their game. Whether they’ll have a voice pack or not I don’t know – I would kind of doubt it, but who knows?

    in reply to: Infamous Adventures #26904
    Unknown,Unknown
    Participant

    I just saw that the Project Katrina website is down too…somebody forgot to renew the domain license!!

    JT

    in reply to: Infamous Adventures #26903
    Unknown,Unknown
    Participant

    I can’t remember if I saw that they were including Music and Voice-overs for the KQ3 project, do you know if they are…..The voice overs for KQ1 & KQ2 were excellent and it was great they were able to get Josh Mandel. I was a bit disappointed to here The Silver Lining didn’t include him, but I don’t think it will ruin the game completly. But if anyone ever remakes SQ4 and doesn’t use him as the manager of Monolith Burger…well, that would be blasphemy!!!

    in reply to: Space Quest II VGA Remake #26696
    Unknown,Unknown
    Participant

    yeah I think I remember that..it was a bizarre name, and sounded like one person as opposed to a group using a company name…I wonder if AGDI has any of their project still lying around…I think I’ll send them an email…

    JT

    in reply to: Infamous Adventures #26902
    Unknown,Unknown
    Participant

    Their website and forums are down because they were hacked just a few days ago. Hopefully they’ll be back up soon.

    They’ve started beta testing for their King’s Quest 3 remake project. I’m not sure what the status of their ‘evil’ Quest for Glory game, ‘Quest For Infamy: So You Want To Be A Villain,’ is.

    in reply to: King’s Quest remakes #23246
    Unknown,Unknown
    Participant

    IA’s forums were hacked and so that’s why they’re down. Their project continues. There have been quite a few remakes of KQ4 over the years but none of them have come to fruition. The newest of these is still in progress I believe, and you can probably find a thread about it on the AGDI forums if I remember correctly. I think that’s where I read about it.

    I answered re: Space Quest 2 in the post you made in the Space Quest forum.

    in reply to: Space Quest II VGA Remake #26695
    Unknown,Unknown
    Participant

    AGDI cancelled their (then secret) remake of Space Quest 2 because someone else named Kippesoep (I believe that is Dutch for ‘chicken soup’ or something like) was working on it. Kippesoep eventually disappeared into obscurity, I’m not sure if his remake website is even still around anymore.

    in reply to: Infamous Adventures #26901
    Unknown,Unknown
    Participant

    I checked your website again recently and noticed it is down…what is the current situation with the company and the projects???

    JT

    in reply to: Compilations #26423
    Unknown,Unknown
    Participant

    Eh, I did a count: I have 65 original titles plus 10 duplicates.

    I think I have some more lying around, I just don’t know where to look 🙂

    in reply to: Compilations #26422
    Unknown,Unknown
    Participant

    re: Throwing Out Games, etc.

    When I visited Sierra Bellevue in ’97 they had, I’d guess, 20 or 30
    games from the classic times in the whole building (except what Tech
    Support may have been hiding).  My closet right now has probably
    100 or more, so I guess I’m one of those people with a sizeable
    collection in hopes of it being needed someday.

    About the emulation type stuff, I just downloaded Quest for Glory 1 and
    Space Quest 3 from Gametap and they seem to play okay.  Do you
    think this is a route that Sierra will take with more games that aren’t
    as easily boxed up for $20?

    in reply to: Compilations #26421
    Unknown,Unknown
    Participant

    I don’t know if the SCI 1 engine is available in its original form on the web somewhere?

    Vivendi had nothing to do with it, of course, but there is actually a
    freeware SCI editor available at http://www.bripro.com/scistudio/index.php
    I haven’t had time to take a good look at it myself, but according to
    the web page it allows users to ‘create games using the
    exact same engine Sierra used’.

    in reply to: Compilations #26420
    Unknown,Unknown
    Participant

    Releasing code for dime a dozen shooters is one one thing, I guess,
    with Sierra’s old adventure games I suspect you’re in a different
    ballpark. Also with the old 3D games the fun of level editors and the
    code is making your own mods and improvements and such. There’s not as
    much
    ‘need’ for that and certainly not as much (at least perceived) target
    market, between the user-apps of AGI and SCI Studio and the
    decline of the adventure genre.

    LOL,
    I also have all the code for every program I wrote in high school. But
    at least in the early days of Sierra, code just wasn’t saved or
    documented like that. There’s a story (I forget where it’s from, either
    Hackers or High Score probably) about another company taking Sierra to
    court and they couldn’t prove a thing because Sierra didn’t keep or
    document any of their code. Of course in Sierra’s golden era I’m sure
    some code must have been kept, along with things like artwork, but then
    there’s the horror stories of how so much stuff was simply thrown away
    at the close of Oakhurst, for example.

    I don’t think a petition would be a helpful thing in this case. I don’t
    even know if NRS would be interested if approached by VU. I am
    following some of my own lines of inquiry to see what can be done.

    PS Ken> For some reason my messages are still all being truncacted
    at the end of lines and appearing with double carriage returns between
    lines when I’ve only put in single CRs. No one else’s messages seem to
    be doing this. Here at work, I’m using Mozilla Firefox 1.0.7 on a Linux
    Workstation.

    in reply to: Compilations #26419
    Unknown,Unknown
    Participant

    actually, releasing source code for older games is kind of a trend these days. i know that id software released all of its old source up until quake3, and if you think about how quake3 is only around 6 years old (i think it came out in 2000, not sure), thats pretty generous. i believe that epic has released the code for unreal 1. also, i have heard rumors that the code for duke3d is going to be released from 3d realms. i think that id started this trend, but i also think it wont catch on to the bigger companies like VU. john carmack of id actually supports the linux/open source movement and i think thats the only reason why he did it. and then other companies just copied him because they always do. a company like VU that doesnt care about consumers or developers probably would never even think of releasing code.

    i also find it hard to believe that the code for the engines and the script code for the games is gone. if that is true, that is the most irresponsible thing one can do in software design. thats as bad as a record company losing a master recording of an elvis song or something. i still have a copy of the source code for the first program i wrote back in high school ten years ago! didn’t they have any source control? maybe ken can elaborate on how Sierra used to handle source code archiving. i’m sure if it was lost it was during all of the switching around of management and stuff.

    in reply to: Compilations #26418
    Unknown,Unknown
    Participant

    Brandon, 
    Tomb Raiders released its Level Editor for all of its previous games when it switched to a new engine.  Ofcourse, that is not the same as the source code.  I don’t know if the SCI 1 engine is available in its original form on the web somewhere?
    I agree that VU would not do this, but I can dream.  Has there ever been a company that released the original source code for their game?
    I was wondering what Ken did in regards to the old games that went out of production when he was managing the store.  Did the games and source material go to storage?

    in reply to: Compilations #26417
    Unknown,Unknown
    Participant

    I really believe these compilations are coming but VU is indeed taking their time.

    My suspicion now is that they are trying to make them compatible with Windows Vista. It’s due out before the end of the year, and I bet VU doesn’t want to release something that won’t run on an OS that is just around the corner.

    in reply to: Compilations #26416
    Unknown,Unknown
    Participant

    Brandon,

    Do you think a petition would get NewRisingSun the job? VU listened concerning KQ9 fan project, and allowed the Kq1 and Kq2 AGD fan projects!

    I have never had a good experience with an emulator, I messed with a SNES one way back when, just so I could play games that never made it to the U.S. from Japan. It worked, but there were always problems…..

    in reply to: Compilations #26415
    Unknown,Unknown
    Participant

    I believe the third party working on the re-releases is simply doing an emulator-type deal.

    The third party will not be working with the original code and engine.

    It’s a fair bet that VU no longer has the original code and engine.
    They wouldn’t release that (or the rights for the games) to the fans,
    even if they had them. Why would they?

    This all goes back to my belief that VU should be getting NewRisingSun to fix these games.

    in reply to: Compilations #26414
    Unknown,Unknown
    Participant

    They should release the engine, code, and rights to the fans and forget all of these release dates of a compilation that ain’t (is not) happening.

    in reply to: Outpost Launch Disk? #28984
    Unknown,Unknown
    Participant

    I have exactly the same problem… anyone have a solution? TIA

    in reply to: Compilations #26413
    Unknown,Unknown
    Participant

    It’s official, the worst delay yet, I go my e-mail from Amazon today, and in the biggest leap yet, it now says the King’s Quest Compilation has been pushed back all the way to DECEMBER 31 !!! Estimated shipped by Januarary 4-7 of 2007 !!!!!!!!!!!!! Why O Why O Why? Can’t they see how much those compilations go for on eBay now? If they got the games out there and working nice in XP, they stand to restart the Series and bring a whole lot of people into the games again. I mean, there was a huge article in CGW about KQ !!!! If they did it right, good things could happen.

    It’s just so hard to see what at least in my opinion deserves ALOT better treatment. Woe is me! I feel heartbreak over the loss and mistreatment of my beloved Sierra!

    Oh yeah, was it just a rumor or fact that Vivendi had someone working on porting these games to XP? I hope that is the reasoning behind these delays! They taunt me with the fact they let the preorder show up on Amazon. On top of their disregard of our beloved series, they feel the need to slap me in my face and tease me with these releases. I am heartbroken now. Truly.

    in reply to: Compilations #26412
    Unknown,Unknown
    Participant

    I’m not getting any younger!

    in reply to: Compilations #26411
    Unknown,Unknown
    Participant

    I doubt it will be released too.  There has been no official
    announcement and stores pretty much know as much as us so their release
    dates mean nothing.  For example, I saw on Amazon that A FIsh Called
    Wanda Deluxe Edition was coming out today.  So I thought cool, I’m
    gonna get that and I waited until today and I checked the site, and now
    it says it won’t be released until August 1st.  I’m glad I didn’t
    preorder.

    in reply to: Look what I found… #23231
    Unknown,Unknown
    Participant

    No, I know what I’m talking about, its an entirely seperate track on the CD itself, so you can play it in a normal CD player. I have two more questions that I just thought of. One is since I’m 98 percent sure this copy was bundled with a computer, how often did Sierra do that and what PC companies did they ship their products with?

    My other question is how come in one of the audio data files in the CD version (RESOURCE.AUD I believe) you hear what seems like staff members, definitely not professional actors, reading some lines, was that just filler from the early stages?

    in reply to: King’s Quest 3 and 8 #23222
    Unknown,Unknown
    Participant

    Yeah, sounds like it might be a timing issue, I think the trip is only supposed to last 10 or 15 minutes.  I can’t remember.  I know it feels long, which I like because it lends to that epic feeling.

Viewing 25 posts - 1,151 through 1,175 (of 6,534 total)