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Viewing 25 posts - 76 through 100 (of 6,534 total)
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  • in reply to: Help Installing The Adventures of Willy Beamish #24270
    Unknown,Unknown
    Participant

    You can try my Willy Beamish DOSBox installer on the Sierra Help Pages. If you have any issues with it, you can ask for further help on the Sierra Help Pages forums.

    Unknown,Unknown
    Participant

    That’s right.  Me, and 4 others are working to remake the Mask of Eternity!  Check out our website please! http://kq8project.tk and please ask questions, I would love to answer, both here, or on our forums!Smiley To answer some questions that I predict will come at me, I am making the game in AGS, it it won’t have gore, it won’t have the same combat system, (it might not have any) it’s been in development since august.  Anything else, ask, comment here, and check out our site, and forums!

    in reply to: Sierra Multimedia #22047
    Unknown,Unknown
    Participant

    Thanks guys.

    SierraMultimedia

    in reply to: About an IF (text adventure) version of Phantasmagoria #25910
    Unknown,Unknown
    Participant

    (this exact same thread has been started in the Fan Games section. I apologize – only now did I realize this board would have been a better choice, as it seems to be directly… er… directed to Ken Williams. So I’m reposting it here, and if any moderators would like to delete the previous thread, feel free)

    Howdy. I’m a newcomer to these forums, and truth to tell I don’t plan on staying overmuch – I came here because I understand that Ken and/or Roberta Williams come here at times, and I would like to drop them a line. Not having been able to find an e-mail adress, and having nothing to hide, I decided to post here – hopefully, even if they don’t see this message, someone here could tell me how to contact them.

    Basically, I’ve started making a text-adventure version of Phantasmagoria. I’ve started it without meaning to release it – I wanted to learn Inform 7, and I wanted to get back to writing, and I wanted to make a text game, and I couldn’t come up with any design, story, puzzles and whatnot. So I took Phantasmagoria as a model – an exercise. It was never meant to be public.

    However, the more I get into it (and in truth, I am not all that far into it – only the inside of the house is done, and that only the first two floors plus the wine cellar), the more interested I get. I’m starting to wonder whether it might not shape up to a good IF (interactive fiction) game, and a very personal hommage from me to the woman whose creations have allowed me to investigate, explore, dream, shiver, hope.

    But I will *not* do anything of the sort without Roberta Williams’ blessing, or at least her consent. I also know that at this point it’ll be Vivendi who owns the copyright – I have hopes that an IF version of a 7cd-FMV adventure game is low-profile enough so they won’t bother, much as I had no trouble in my Larry 2 Point and Click remake (using AGS).

    Mrs. Williams, if you’re reading this, it would be a pleasure and an honor if you’d allow me to pay you this hommage. The chunk I have already made is available for you to see, though I won’t post it publicly, for the reasons stated above.

    If Mrs. Williams or Mr. Williams don’t come here much anymore, could anyone please give me their contact, or let them know about this post?

    Much obliged.

    Peter Pears

    in reply to: Sierra Multimedia #22046
    Unknown,Unknown
    Participant

    Awesome!

    I just subscribed. Keep the movies coming Smiley

    in reply to: Vista or Xp versions #24268
    Unknown,Unknown
    Participant

    No, but DOSBox runs in both XP and Vista just fine.

    in reply to: iPhone Game Development – Popcorn Puzzle Game #27521
    Unknown,Unknown
    Participant

    thanks brandon. it’s good to see you’re still around.

    the app store is where it’s at right now. i read that the guy that created trism made 240,000 dollars in his first 2 months. that is amazing. apple lets the developers keep 70 percent of all profit, which is pretty good i think. our game isn’t doing anything close to that, but i’ve been surprised at how well it has been doing for such a little puzzle game.
    julie and i are still thinking of what to do next, but when we figure it out we’ll keep you all updated.

    in reply to: Error playing Space Quest 6 win version. #24266
    Unknown,Unknown
    Participant

    Right, I’ll try that then. Thanks

    Until later

    Hermann

    in reply to: Error playing Space Quest 6 win version. #24265
    Unknown,Unknown
    Participant

    The patch was intended for the DOS version. Just play it in DOS.

    in reply to: iPhone Game Development – Popcorn Puzzle Game #27520
    Unknown,Unknown
    Participant

    Thanks, Brandon!

    in reply to: iPhone Game Development – Popcorn Puzzle Game #27519
    Unknown,Unknown
    Participant

    I am lurking 😉 It’s awesome that this has come out of that old game dev group! It’s so cool that you guys did this! I’m hoping to get an iPod Touch for Christmas so if I do, I’ll definitely check this out!

    iPod / iPhone apps are totally where it’s at right now. People are making their fortunes from really well designed apps with a good concept behind them.

    in reply to: Sierra Multimedia #22045
    Unknown,Unknown
    Participant

    I dig the Sierra Multimedia youtube channel……… I’ve been a subscriber for several months now. Keep up the good work.

    in reply to: A Postcard from Llewdor #23354
    Unknown,Unknown
    Participant

    The Adventure Companion just received the postcard I sent from Llewdor this past summer. Man, that is some slow delivery, but nice to finally see it anyway! It can be found under the King’s Quest III: To Heir Is Human button.

    in reply to: Great memories! #28708
    Unknown,Unknown
    Participant

    Do you and Roberta have any signings scheduled? I’d give anything to have a little piece of you both to hang on my office wall.

    in reply to: Great memories! #28707
    Unknown,Unknown
    Participant

    Maya: Thank you! You’ve made my day.

    -Ken W

    in reply to: johnny williams #28705
    Unknown,Unknown
    Participant

    Who are you?

    -Ken W

    Unknown,Unknown
    Participant

    Remember that the Sierra DOS games can easily be run in DOSBox on Win64, Mac OSX, Linux, etc. Check my site for new installers that will setup the games in DOSBox for you. http://www.sierrahelp.com/Patches-Updates/DOSBoxInstallers.html

    It is the few Windows only games that are a problem. For some of those, see http://www.squirtthecat.com/ for new installers.

    Unknown,Unknown
    Participant

    This would be cool……… especially the Windows titles tweaked to be able to work in 64bit. 🙂

    Unknown,Unknown
    Participant

    Guruka Singh Khalsa seemed to be involved in some of the more visible games at Sierra that got a lot of accolade and positive responses. I was wondering what happened to him. Is he still designing games?

    in reply to: iPhone Game Development – Popcorn Puzzle Game #27518
    Unknown,Unknown
    Participant

    thanks mxCoder. it’s been really fun making it. we are going to do another one too, we just aren’t certain what yet. we’ll keep everyone here updated.

    yeah, the card game was all but done when my hard drive crashed. i lost all of the code. i didn’t want to start over with it really. i remember i was emailing al lowe at the time about something, and i told him how it happened and how i was dumb enough not to back up my stuff. he said, ‘remember what uncle al taught you: save early, save often.’ you’d think i would have learned that playing all of the old sierra games, but i learned it the hard way i guess.
    i ended up having many, many more pc problems. so much that i finally jumped ship to apple. i used to have a zune mp3 player, and when i switched to mac i needed an ipod. so i got the ipod touch. i thought it was so awesome i decided to learn to code for it, which is why the popcorn game idea came back around. so i guess something good came from my pc problems. oh, and now i use the mac time machine backup thing every weekend usually, and every day when i’m working on a project. i’m not going to have that happen to me again.
    in reply to: iPhone Game Development – Popcorn Puzzle Game #27517
    Unknown,Unknown
    Participant

    Thanks, mxCoder!

    Yes, JT and I were working on a blackjack game a while back but his computer crashed and lost almost everything. It was neat but wasn’t as spectacular as our Popcorn game. 😉

    JT revamped the site http://www.happycowgames.com/ so check it out if you have the time. If you don’t have an iPhone or iTouch, you can watch a short video how the game plays under the Popcorn link in the menu bar.

    I can’t help to toot our own horn because how often do you get the chance to actually create, finish, and SELL your own game??? We now know how it feels (well sort of Smiley) how Ken and Roberta felt when completing their first game.

    -Julie

    in reply to: iPhone Game Development – Popcorn Puzzle Game #27516
    Unknown,Unknown
    Participant

    Congradulations on finishing the game.  Didn’t you say something about a card game at one time.  Tonight my brothers and I are playing Darkorbit (free web game).  I haven’t an iPhone but I bet it is great.
    TTFN mxCoder

    Unknown,Unknown
    Participant

    Steve said…  “After getting KQ’s 3 and 4 for my Apple I spent that summer literally
    playing these games non-stop.  I finished them, then restarted them. 
    Over and over for the duration of my summer vacation, my brother did
    the same thing.  When I went back to school and took the second part of
    my typing class the teacher had us copy some stuff out of a typing book
    and I literally BLEW everyone away on the keyboard.  I calculated my
    WPM to be around 85 or so during one session and the teacher just
    couldn’t believe it.”

    That’s my story as well.  By the time I got to typing class in Jr. High, I easily beat the teacher in terms of speed and accuracy.  I owe every bit of it to my time spent playing Sierra’s adventure games with the typing interface.  This year at work, we had an “Office Olympics”.  One of the events was a typing speed contest.  Again, I blew everyone away, owing it all to the Sierra games I played nearly 15 – 20 years ago.  Although not as easily measured as typing, I think Sierra’s games provided inspiration in other areas as well — creativity, grammar, spelling, technology, etc.

    in reply to: iPhone Game Development – Popcorn Puzzle Game #27515
    Unknown,Unknown
    Participant

    just wanted to let everyone know that the game is up for sale on iTunes now. Apple just approved it tonight.

    Unknown,Unknown
    Participant

    Steve: Thank you! …. Actually, you touched on something which I’ve been thinking about. It does seem like the nature of computer games, and how people think of computers in the family, has changed. I remember when everyone thought that computer games were healthy, and that products like Master Type and Carmen San Diego were huge hits. We sold something like a half million Mixed Up Mother Goose games. Our adventure games were a big hit with parents because they taught typing and thinking skills. Sierra’s “The Incredible Machine” is still one of my favorite products that Sierra ever produced.

    I don’t understand how things have changed so dramatically… It’s a sad commentary, but none of these products would have a place in today’s market.

    -Ken W

Viewing 25 posts - 76 through 100 (of 6,534 total)