Forum Replies Created
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AuthorPosts
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Unknown,Unknown
Participant(Syberia)
This relates to an earlier post.
If you guys check out the team for Syberia you will see it’s not very
large.In the complete credits maybe 50% of them are the actual “crew”.
http://pc.mobygames.com/game/credits/gameId,6828/
Kalani
Unknown,Unknown
Participant(Re: I will work for PEANUTS!)
If a group of us ever decided to get together and make a game, I don’t
think it would be entirely out of the realm of possibility to purchase
one of these dev tool suites (the cost of purchase ofsets the time
requirements for building an engine from scratch). I for one wouldn’t
mind getting involved in such a project (I’m a freelance game designer
with game industry experience). Of course, the first step in developing
a game (from my experience) once an idea is established is to develop a
design document. No sense spending money on R&D related stuff before a
design doc is finished. 😉-David Reese
lordcorenair@netscape.net
sierragamers@talkspot.com wrote:>Hey man, I understand. I thought it was humorous though I had to take
>it
>seriously as well – because it does have that idea of he’s busy golfing
>not
>making Sierra games while we are still here sitting hoping he does one
>day.
>
>I mean we all are part of this mailing list for some sort of reason. We
>do
>Enjoy those games and like seeing them.
>
>I played Tierra’s KQ2 re-make and enjoyed the extra story line.
>Although
>it changed the King’s Quest ‘rules’, and I say rules because there were
>certain guidelines which Kings Quest operated and mixed it with say
>something along the lines of QG4, or Quest for Glory 4 (Mordavia).
>
>I’m speculating here but I think the release of KQ9 has a lot to do with
>that cloaked character (maybe that’s Graham too from another time – it
>does add to the ruby ring/cloak mystery). I find more storyline better
>and although KQ2’s remake didn’t stay true to the Kings Quests series
>persay I do believe it stayed true to Sierra Adventure Games.
>
>The batcave animation cracked me up. Some things however remained in
>the remake which just pissed me off in the original. Like the entrance
>to Dracula’s castle and the thorn bushes which kill you if you walk into
>them.
>I’ve must’ve saved and loaded 10 times each time I was on that screen.
>
>What were you guys thinking Ken! Oh it was fun anyway
>
>Hehe…
>
>I’ve never played Syberia…but fans could definetly make something
>along those lines. Syberia was put together with Virtools, and being so
>it seems it was produced on an indie-sized budget (I am not sure – It
>certainly wasn’t marketed on one) – It had an excellent script and story
>I hear…but I’ve never played the game. I intend to eventually.
>
>http://www.virtools.com
>
>Does anyone know how much Syberia took to make?
>Anyway a bit of a side track there…I’ve never played Broken Sword
>either.
>
>For anyone not familiar with Virtools it is a combination engine and
>production studio.
>
>I think with some decent organization, some interest (which I believe we
>have), and some talent we could put together something like what Tierra
>did. Maybe shoot a bit higher if we have some good tools.
>
>Anyway, I do know how hard it is to make a game. I am a programmer as
>well as an artist. I’m in school right now at AI in San Diego for Game
>Art & Design. I have many years to kick into a game or games if people
>would like to do that.
>
>Anyway, before I ramble on.
>
>Aloha,
>
>Kalani
>
>
>
>
>—_______________________________________________________________
>
>Please note:
>
>You were sent this email by Kalani Bright kalani@kalanibright.com ).
>
>You may reply directly to this email if you wish, and your response will be
emailed, as well as automatically posted to the Sierra On-Line Fan Site
website.
>
>WARNING: Sending a spam message, or messages with adult content is cause
for immediate closing of your account.
>
>If you would like to stop receiving these emails, you may either visit the
Sierra On-Line Fan Site website to change your email preferences, or simply
respond to this email with the single word “Unsubscribe” in the subject line
of your email (without the quotes), and you will NOT receive emails in the
future.
>
>If you have any questions about how to stop receiving these emails, you may
write to the webmaster atkenw@seanet.com
>
>
>
>Thank you.
>
>—
Your favorite stores, helpful shopping tools and great gift ideas.
Experience the convenience of buying online with Shop@Netscape!
http://shopnow.netscape.com/ Unknown,Unknown
Participant(RE: The Future of Quest Games…)
David,
I’m was trying to figure whether someone else typed this or I slept
walked to the computer and typed this in my sleep. I have had the same
sort of experience though I’m sure millions of other people have had.However, …
On-line gaming and story telling are two subjects which don’t
necessarily go hand in hand. I have yet to see a what I would consider
a good implementation of these melding of these two things. Not that
isn’t possible and with a Adventure story gathering it does lead to an
interesting thought.I do know how much on-line games take to produce and how many man hours
these take to produce and can say it would be impossible to produce
something of quality, or even produce anything, with just the fans we
can dig up. We would be run over.I am interested in seeing how Blizzard owned by Vivendi, who also is the
parent company of Sierra as well establishes the story telling/gameplay
element in the on-line universe with the upcoming release of World of
Warcraft. It will either be a major success or a complete bust but you
will see me on-line in that universe if that comes to fruition – because
I do believe on-line is the future as do many major companies and just
about the whole universe. Heck I’ll be honest I just like playing stuff
like that if it’s good.Good Thought into that though…you seem to have some thought into this
a little rather than blundering out the most popular ideas.If anyone mention putting King’s Quest on Cell Phones I will kill them
with my bare hands and a spoon in the style of Robin Hood – Men in
Tights.Aloha 🙂
Kalani
—
Unknown,Unknown
Participant(RE: I will work for PEANUTS!)
Hey man, I understand. I thought it was humorous though I had to take
it
seriously as well – because it does have that idea of he’s busy golfing
not
making Sierra games while we are still here sitting hoping he does one
day.I mean we all are part of this mailing list for some sort of reason. We
do
Enjoy those games and like seeing them.I played Tierra’s KQ2 re-make and enjoyed the extra story line.
Although
it changed the King’s Quest ‘rules’, and I say rules because there were
certain guidelines which Kings Quest operated and mixed it with say
something along the lines of QG4, or Quest for Glory 4 (Mordavia).I’m speculating here but I think the release of KQ9 has a lot to do with
that cloaked character (maybe that’s Graham too from another time – it
does add to the ruby ring/cloak mystery). I find more storyline better
and although KQ2’s remake didn’t stay true to the Kings Quests series
persay I do believe it stayed true to Sierra Adventure Games.The batcave animation cracked me up. Some things however remained in
the remake which just pissed me off in the original. Like the entrance
to Dracula’s castle and the thorn bushes which kill you if you walk into
them.
I’ve must’ve saved and loaded 10 times each time I was on that screen.What were you guys thinking Ken! Oh it was fun anyway
Hehe…
I’ve never played Syberia…but fans could definetly make something
along those lines. Syberia was put together with Virtools, and being so
it seems it was produced on an indie-sized budget (I am not sure – It
certainly wasn’t marketed on one) – It had an excellent script and story
I hear…but I’ve never played the game. I intend to eventually.Does anyone know how much Syberia took to make?
Anyway a bit of a side track there…I’ve never played Broken Sword
either.For anyone not familiar with Virtools it is a combination engine and
production studio.I think with some decent organization, some interest (which I believe we
have), and some talent we could put together something like what Tierra
did. Maybe shoot a bit higher if we have some good tools.Anyway, I do know how hard it is to make a game. I am a programmer as
well as an artist. I’m in school right now at AI in San Diego for Game
Art & Design. I have many years to kick into a game or games if people
would like to do that.Anyway, before I ramble on.
Aloha,
Kalani
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Unknown,Unknown
Participant(The Future of Quest Games…)
This actually brings up a good point. We are a generation of gamers who
grew up with Sierra just as we have grown up with the gaming industry as
well. I for one not only learned how to read by playing the classic
Sierra games, but also learned how to type and learned critical thinking
skills (all of which help me in my career and my hobbies.) I cannot
begin to stress how my life has been affected by the game industry and
Sierra in paticular.I firmly believe that if we truly want a game that is of the same
quality as those that Sierra put out in the late 80’s and early 90’s, we
should do it ourselves. I have heard a lot of interesting feedback
(both positive and negative) about the KQ remakes that Tierra has done
and the one thing that rings true (in my mind, at least) is everyone has
an appreciation of Tierra for bringing the beloved classics of a bygone
era back with a new look and updated stories. I for one cannot wait to
see what they come up with when they decide to make an original game.
They (the Anonymous Game Developers) work with the same spirit and
fervor that marked just about all of the games Sierra put out for over
ten years. They weren’t doing it for the money alone (though I am sure
money was in the back of their minds at some point). They were doing it
because they loved what they did. The long hours and everything that
goes along with developing a commercial game was nothing compared to the
joy they all got from doing what they wanted to do.Something that Ken has said since the mid 90’s was that online gaming is
the future of the industry. Looking back on what he said then with that
is happening now, I can honestly say Ken was something of a visionary.
Look at games like Ultima Online, EverQuest, Final Fantasy XI, and the
horde of other online games out there and you can see that they all
share one thing in common. They probably would not have been concieved,
let alone made, if not for the influence of INN (the first graphical
online-only game if my memory is correct.)That said, perhaps the future of Quest games such as King’s Quest is
better served in the online world rather than the offline world. It
isn’t entirely out of the realm of possibilty to have a King’s Quest
Online, where players assume the role of characters of assorted lands
(not main family characters) and work together to solve quests and
combat evil. While the combat system in MOE was less than perfect, it
was going in the right direction. I think that the idea behind MOE was
good, but suffered from a flawed implimentation. If a game like KQO was
ever to be successful, it would need to have what I deem the Three Great
Things:1) Great Story – King’s Quest has always been about story. They are
like books only instead of reading about events, the player actually
participates in the events. In an online game, story is just as
important. Emphasis lately has been on leveling up and getting better
gear to kill better monsters. While this formula works, it sacrifices
story, or at the very least, puts the story in the background. KQO
would need to have a great story that is at the front at all times.
Every aspect of the story should be mirrored in everything the player
sees and does. If the player forgets the story, a game like KQO would
be lost.2) Great Gameplay – If the game isn’t fun to play, no one will play it.
KQ games have always had great gameplay. Not only great, but
innovative as well. If you doubt what I am saying, play each of the KQ
games in order. In doing this, you will see an evolution of gameplay.
The puzzles got more complex along with the worlds the games took place
in. Casting spells in KQIII was highly innovative for it’s time in that
it combined logical thinking (puzzles) with creative thinking
(application). In an online game, these elements are just as important.3) Great Incentives – Most people play a game to beat it. Some play a
game for the story. Others play a game for the graphics. A game must
provide incentives to draw players in. This translates into pushing the
envelope and not resting on one’s laurels. Graphics should be top
notch, the story should be involved, and the gameplay must NOT be a
complete rehash of what has been done before.Great games have these things in common and that is what makes them
great. If there ever was a KQO, it would be a challenge to develop, but
if the formula is there and implimented properly (i.e. no external
influence from greedy publishers), it would be a great game.Just something to think about 😉
-David Reese
lordcorenair@netscape.net
sierragamers@talkspot.com wrote:>Although this may be truer now and I see your point…I think he’s
>earned it.
>
>He spent a lot of time and hard work building Sierra into what is was.
>Retirement is well deserved. Although I wish he would get back in and
>lead a project he is enjoying life – which he should.
>
>I think if we want to see any more games like Sierra’s originals we just
>have to make them ourselves.
>
>Otherwise how can we just sit around and complain about him. It’s not
>really his responsibility to make sure we get those games. And we
>really can’t be angry. Neither is this mailing list or the website. I
>don’t know why he does that other than to try to be friends with his
>loyal fans.
>
>If we get angry we might as well be angry with ourselves as well. There
>are more that enough tools out there for an indie project to get off the
>ground with enough support and enough talented people to make
>Sierra-esque games.
>
>Hey, wait they’re already doing it!
>
>I think my point is clear.
>
>Aloha,
>
>Kalani
>
>
>—_______________________________________________________________
>
>Please note:
>
>You were sent this email by Kalani Bright kalani@kalanibright.com ).
>
>You may reply directly to this email if you wish, and your response will be
emailed, as well as automatically posted to the Sierra On-Line Fan Site
website.
>
>WARNING: Sending a spam message, or messages with adult content is cause
for immediate closing of your account.
>
>If you would like to stop receiving these emails, you may either visit the
Sierra On-Line Fan Site website to change your email preferences, or simply
respond to this email with the single word “Unsubscribe” in the subject line
of your email (without the quotes), and you will NOT receive emails in the
future.
>
>If you have any questions about how to stop receiving these emails, you may
write to the webmaster atkenw@seanet.com
>
>
>
>Thank you.
>
>—
Your favorite stores, helpful shopping tools and great gift ideas.
Experience the convenience of buying online with Shop@Netscape!
http://shopnow.netscape.com/Unknown,Unknown
Participant(RE: I will work for PEANUTS!)
GOD BLESS YOU, Kalani! That’s what I wanted to say. Ken has put in his time,
who’s going to be the next to step up to the plate and hit a home run? Our
job is WAY easier than Ken’s ever was.—
Unknown,Unknown
Participant(RE: I will work for PEANUTS!) Hey Kalani,
I was just making a (I thought) humorous remark 😉 Your point is totally clear and I totally agree with you that if Sierra doesn’t make these games, fans should do it. I personally prefer ‘commercial’ adventure games though (i.e. Syberia, Broken Sword), the Sierra games are pure nostalgia for me and I do not need new games in the same style. I tried the KQ2 remake some time ago and although I finished it I had mixed feelings about it, I really did not like the added story-line. I felt that it did not fit in with the rest
of the series.Best regards,
Barry
Unknown,Unknown
Participant(RE: I will work for PEANUTS!) Although this may be truer now and I see your point…I think he’s earned it.
He spent a lot of time and hard work building Sierra into what is was. Retirement is well deserved. Although I wish he would get back in and lead a project he is enjoying life – which he should.
I think if we want to see any more games like Sierra’s originals we just have to make them ourselves.
Otherwise how can we just sit around and complain about him. It’s not really his responsibility to make sure we get those games. And we really can’t be angry. Neither is this mailing list or the website. I don’t know why he does that other than to try to be friends with his loyal fans.
If we get angry we might as well be angry with ourselves as well. There are more that enough tools out there for an indie project to get off the ground with enough support and enough talented people to make Sierra-esque games.
Hey, wait they’re already doing it!
I think my point is clear.
Aloha,
Kalani
Unknown,Unknown
Participant(re: re: List of Sierra Products) Brandon,
I am interested in the information too. But when you mean “release dates” are you wanting to know when they actually hit the shelves? Or when Sierra published them in their catalog, or what the dates says on the box, or what the dates say on the files on the disk? Just trying to pinpoint which milestone you want to record.
Maybe you are wanting to go by the date on the box, but just further clarify it with knowing the month, and day to go along with it.
-BradUnknown,Unknown
Participant(re: Outpost 1.5 and Outpost 2)
Actually, Outpost got a great review from I BELIEVE it was OMNI at the time. Now, saying that the problem with the original Outpost game was that it was too damn realistic which made the game boring in many senses and annoying in others. i.e. you spend five minutes picking and choosing the exact gear you wish to take with you….and with MY luck, I’d send out probes to stars that had NO inhabitable planets…..and whallah……game over before it even began! DOH!……….but once I actually FOUND a decent planet it got better and WAS a lot of fun.
Unknown,Unknown
Participant(RE: I will work for PEANUTS!)
How about Ken Quest: The Search for the Lost Golf Ball ?
Unknown,Unknown
Participant(re: re: Inca Series)
As far as why the game didn’t do as well in the United States as it did in Europe, IMPO as a European who resides in the United States I can tell subtle differences between both societies. I believe that Europeans to be more forgiving for the “weird”. Games like Inca and Inca II, though excellent…most CERTAINLY are both very strange. Then again, Cocktel Vision was notorious when it came to strange!! 🙂 I also believe that perhaps the games were a little difficult….I generally find the average European to be more patient than the average American (no offence intended here…..just a personal observation) and although Inca II was relatively easy Inca was NOT…..from the start to finish it was ver difficult and this may also have added.
Unknown,Unknown
Participant(RE: I will work for PEANUTS!) Message GraS,
Or Cashews. But I would never work for them.
I think you may enjoy this site, if only just for their domain name.
Link: http://www.grabmynuts.com/(http://www.grabmynuts.com/)
I would buy a Ken Quest but you lost me on that pithy word.
“One” of the definitions of pithy is consisting of or resembling pith. Pith of which is defined numerously and differently for each case. Usually the center of a plant or animal of which the most common definition is the spinal cord or bone marrow, of which most commonly is that of a cow. So a pithy statement might be one that deals with killing cattle by cutting the spinal cord.
Hell I’d even buy a Ken Quest: The Cattle Murder Mystery could be a sequel to Laura Bow?
Anyway!, ( thought it was funny- but I’m weird)
If you ever decide to make an indie Ken I think you will find a following of support for you all around you everywhere you look.
Thank you for sitting through the bad puns to see my point! Aloha,
Kalani
pithy
adj. pith·i·er, pith·i·est
Precisely meaningful; forceful and brief: <CITE>a pithy comment.</CITE> Consisting of or resembling pith.
pithBotany. The soft, spongelike, central cylinder of the stems of most flowering plants, composed mainly of parenchyma. Zoology. The soft inner substance of a feather or hair. Archaic. Spinal cord or bone marrow. etc..
tr.v. pithed, pith·ing, piths To remove the pith from (a plant stem). To sever or destroy the spinal cord of, usually by inserting a needle into the vertebral canal. To kill (cattle) by cutting the spinal cord.
—
Unknown,Unknown
Participant(RE: I will work for PEANUTS!) Okay, look – Planters is a very good brand and the peanuts these fine people represents are usually plump and tasty but we don’t want to ignore the benefit of open-source nuts, such as the humble pistachio.
Seriously though, computing has not been the same without games ending in the work ‘Quest’ – if Ken made a game called ‘Ken Quest: The ’ I think it would sell extraordinarily well.
Regs,
GraS
PS
I didn’t know what the word ‘pithy’ meant until I heard it on ‘Golden Eye’. Good word.Unknown,Unknown
Participant(re: List of Sierra Products)
I’m interested in ACTUAL release dates, IE date, month, year. Surprisingly, no one else seems to be. But, if you want to check / add that sort of stuff on your list, check out mobygames.com, as they have some of that information (whether it’s completely accurate or not is another story). Also, I have been finding that some of my sealed Sierra games have thin barcode stickers on them with a date, month, year date on them. Is that a release date, or a store date, or what kind of date is that?
Unknown,Unknown
Participant(I will work for PEANUTS!) Message Hi Ken,
I case you ever decide to get back into the game industry or at least act in a producer role for and indie I just want to let you know I will work for peanuts.
Yes, thats right…peanuts.
There are conditions however. They are:
1) Planters Brand Peanuts Only. No subsitutes or generic brands.
2) They must be premium and dry roasted to perfection
3) They must be air tight and dry
4) They must be in the original glass containters. No plastic containers will be accepted.My effort at hilarity here is almost equally as serious. I think a lot of people here would like to help you put together a game idea, if you are interested in going down that road again…
Aloha,
Kalani
PS – I know I am a bother 🙂
Unknown,Unknown
Participant( List of Sierra Products)
Man i had no idea that they made sooo many sofware.This is by far the biggest list that i have ever seen.And most of all has all the collections in there aswell cause the info on them is kinda shady on any sites that ive visited.
Thanks to this list i managed to grab five of the first 3-packs….:-)Unknown,Unknown
Participant(re: Phantasmagoria Official Insider’s Guide)
Hey bro try
Half.com
or Alibri.com ar it might be Alibris.com thats a used books site that sometimes they sell comlete games too.
just search for whatever you need example : king’s quest…Unknown,Unknown
Participant(re: re: List of Sierra Products)
I believe SQ5 was done at Dynamix when Mark Crowe was working there.
Unknown,Unknown
Participant(re: List of Sierra Products)
Wow! I can’t believe I missed that! *blushes at his stupidity.* And I’ve been working on this list for over a year now! I think the reason why is because I based all the timeline on the one above that was composed by the Sierra people, and assuming that they had all the series games figured out, I didn’t even think to look to see if any of them were missing. I’ll definitely add that to my list! Thank you so much for pointing that out!
Sincerely,
Josh
Unknown,Unknown
Participant(re: re: List of Sierra Products)
Where does Space Quest 5 – The Next Mutation fit in…?
I can’t find it on your list.
I do believe it was in 1993, but i’m not sure.MikeP.
Unknown,Unknown
Participant(re: re: re: When did the ‘demise’ start?)
There was a chess game that came out in the mid 90’s, but the plug seemed to have been pulled on it before I could buy it. Why was that? Ken, what reasons would cause you to stop a project?
February 26, 2004 at 11:49 am in reply to: Ken accused of spamming, rant, apology, and identity #24487Unknown,Unknown
Participant(A salute to Ken) Just like the rest of us, Ken is a mellow, relaxed man now. Sittin at home, sitting down, watching TV without a care in the world. Hes got a wife who hasn’t got tired of him after 30 years, and plenty of good reasons to relax because of what he did in 1979. He made an empire of joy.
He put his money, and life into getting millions of people to sit in front of the computer screen, and have a good time. Ken must be damn smart. Hell, programming is one of the hardest things to do! All of it is just ones and zeros, over and over again, for about two to five years. If ya ask me, thats the most boring thing someone could do, but he did it without a flaw for about 25 years.
If ya ask me, Sierra On-Line made the best games back in the day. Sure, Lucasarts was good, but Sierra reigned king. Other companies like Apogee and Interplay tried to topple Sierra from its throne with some good ones, but they didn’t budge. Ken Williams made Sierra what it is today.
God bless you, and dont let them put you in the home. No matter what anyone says, you’re Ken Williams, programming genius. Not a senile old kook. You’re the man.
r2d2ott
Oh, and by the way, I might have asskissed a little there, but most of it was an honest, heartfelt compliment.February 26, 2004 at 11:44 am in reply to: Ken accused of spamming, rant, apology, and identity #24486Unknown,Unknown
Participant(Re: Apology) Ken can’t be a spammer. And he is ken williams, maker of those fun little games we call Graphic Adventures, also the founder of the original Sierra. Besides, the people that do that probably dont even remember Ken Williams, no offense. Those lazy hackers, spammers, and other idiots don’t remember when the world was good.
February 26, 2004 at 11:19 am in reply to: Ken accused of spamming, rant, apology, and identity #24485Unknown,Unknown
Participant(Re: Apology) >Ken W., Please be honest with me. Don’t lie. I am serious on this. Are you really Ken Williams,
>founder of the once great Sierra On-line, or is that just a nickname you use on the site? I
>apologize for any disrespect or insult taken, but I have not been on the site in a long time so IYES, I can personally assure you that it really IS Ken Williams himself, founder of Sierra On-Line.
And, to those who continue to put “unsubscribe” in the body of the email message, you must put it in the SUBJECT LINE of the message!
Brandon ~ sierragamers.com admin team ~
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