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  • in reply to: Space Quest Forever……. #26726

    Been a while since I posted here, although I have been keeping up with the posts (somewhat). As a side note, greetings to ck and Randy. I’d like to assure you guys that I’m NOT dead, and I’ll try not to take those comments personally <grin>. And my middle initial IS “T”, but thankfully, it doesn’t stand for “Tiberius”. And I premiered 6 years before the series, so I guess Mr. Roddenberry didn’t have his glasses on when he read the birth certificate.

    I still firmly believe that a market exists, or could be created with VERY little effort. I’m so very tired of the same game being repackaged  in different characters/artwork. “Resistance” is “Call of Duty” with aliens instead of Nazis, etc. There aren’t any games out there that really require any creative thought, or have the biting humor that made SQ in all it’s incarnations such a hit.

    I was never a fan of the mouse driven episodes. The interface never seemed as much fun as the joystick/text combination. I was also a little disappointed by the more complex artwork. It WAS more sophisticated, to be sure, and beautifully rendered, but it somehow lacked the charm of the “cubistic” renderings. (I still get tickled thinking about the “ZZ Top Blues Brothers” in the original; or the Alien awkwardly stalking Roger down the corridor, intent on a romantic interlude). Subtle, but funny stuff.

    Either of you guys remember “Lands of Lore” ? That was rather interesting, even though it wasn’t a huge hit. The Robin Hood adventure, “Conquest of the Long Bow” I think it was called, held the same kind of promise that any of the other games held back then, although it lacked “The Two Guys from Andromeda” sense of humor. And I think EA was responsible for “Starflight”, which even though monotonous, was still entertaining in it’s own way. It STILL required more thought than the “point, shoot, and slaughter” games of today. 

    I think, (and most certainly HOPE), that if this generation of gamers were presented with something “new and different”, (notice the twinge of sarcasm), that they would most likely respond. The one thing that 99% of all gamers, then and now, have in common is the desire to place themselves IN the game. And requiring thought to solve the puzzles AND having an interactive mode makes that easy. It doesn’t really require thought to steal a car, beat up some hookers, or destroy a city with a coded tank like in “GTA”  It also doesn’t take a lot of thought to beat the crap out of either a computer character, or your buddy’s character like in “Mortal Kombat” or “Street Fighter” or any of a hundred other titles all with the same basic engine. (I DO concede to the manual dexterity aspect of these games, however).

    Maybe I’m a relic – but I LIKE to think. I also like to laugh and chuckle. And those elements are exactly what are missing in today’s games. Yeah, the graphics are impressive – so what. Yeah, the moves are so complex that only kids can pull ’em off – so what. There’s no sense of triumph of having solved the riddle, or the satisfaction of having shared the joke with, or matched wits with the likes of Scott and Mark. I can almost guarantee that some software company somewhere would be stepping into a goldmine if they would run with the idea. 

    Regards – 


    in reply to: Space Quest Forever……. #26723

    Thanks for the comments CK. I appreciate the input. I disagree about the time being passed. As I said before, I introduced my daughter to the collection, and she laughed as hard as I had, and became a nextgen fan. (She’s 18 now, BTW). The thing of it is, the gamers of the current generation haven’t been exposed to anything but what the companies have had to offer. Let’s face it, Sony hasn’t exactly impressed the gaming world, and from my limited observation of the thing, the Xbox has a million titles with the same game engine. (A rose by any other name….).

    I firmly believe that it just has to be presented to the right people the right way. Forget the past. The fact that the game was released over 25 years ago doesn’t even have to be mentioned. (The kiddies will think it’s a NEW game, and it would certainly be unlike anything they’ve ever seen before. The main body of the programming has already been done. If they want to update it to keep up with the hardware, so be it…that’s on them. But if they just want to stoke an emulator, there’s almost nothing to be done, save for interface recognition. Whoever OWNS the rights certainly would have nothing to lose. They’re sitting on a property that’s earning them nothing. One would think that in this economy, the mere hint of profit would have their corporate sphincters all a-twitter. With very little effort, the game could be brought to any one of the consoles. Besides, the gaming community might just be getting a little tired of “Call of Duty” vs.”Resistance”. (Same engine, different graphics). But remember the “Mortal Kombat” series had it’s genesis, (no pun intended), and rebirth. And then it spawned a whole slew of games based on the same premise. (Witness it’s latest incarnation : Mortal Kombat vs the DC Universe)! The game designers just have no imagination anymore. If they’re gonna bring back “Sega” games, at least inspire them bring back something clever and amusing. I firmly believe that the company that successfully re-launched the game would be sitting on a veritable gold mine. And the internet itself would be enough of an advertising market. I give as an example the buzz concerning “The Blair Witch Project”. It could be done….it SHOULD be done.

    in reply to: Space Quest Forever……. #26721

    Thanks for the vote of confidence Randy. Legal issues notwithstanding, I’d submit that the logical first step would be to find out WHO has the rights to the games. Once that’s established, it all comes down to a sales pitch. If the deal is packaged correctly, the corporate greed will undoubtably kick in, and there may yet be a possibility of ressurection for our beloved universe. (Case in point, the rerelease of the Midway classics on the PS2 format).

    What fascinates me about the entire concept, is the high level of adaptability and the commercial potential of such a release. The controls of most console systems are ideally suited for the game. The text entries would have to be turned into a multiple choice box, since most people don’t own a keyboard interface. (They aren’t very practical, anyway). But, the manual dexterity portions of the game fall right into place with the controllers of most consoles.

    Selling the idea would be all come down to a matter presentation to the “right people”, whoever they may be. Several possibilities come to mind; “Re-live the adventure”, “Do YOU have what it takes”, “Coming soon to a console near you”, are viable ad campaigns.
    In addition, there are possibilities with the other properties, (i.e., Police Quest, Leisure Suit Larry, etc.), which would only generate further income. I’d also like to see a deal struck for residuals for Scott and Mark. Brilliance should be rewarded, and God knows they deserve it.

    James Kirk

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