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Try the new installers. http://sierrahelp.com/Patches-Updates/NewSierraInstallers.html
Sounds like it just might be a Slash release.
I haven’t tested it on Win8, but have you tried the new installer? http://sierrahelp.com/Patches-Updates/NewSierraInstallers.html#G
Space Bucks?August 26, 2014 at 11:12 pm in reply to: HELP – looking for Slater and Charlie go Camping BOOK – Not the Manual #26529
Can’t help you with a physical copy, but I did a PDF that you can find here:
If you want a physical copy you can print it out. If that is not good enough, your best bet is eBay or Amazon Market place, though you may have to buy the whole game again.
You are confusing this with official Sierra forums. While this is the website of Ken Williams, he no longer owns or runs Sierra. The closest thing at this point to official Sierra forums are the Activision forums. Perhaps after the revived label has released some games, they might revive the forums, too.
Perhaps a rumor started by some LA fans?
I am not sure where you grabbed that, but if anything, there was a tendency for the puzzles to get easier over time. Many of the hardest puzzles came from a time before they were publishing hint books.
It’s legit. I’m the one doing the package for them for the original game.
Keep in mind that this site is Ken Williams’ site. While he is the founder of Sierra On-line, the company was sold in the mid to late ’90s. What he thinks of as a Sierra game is what he had a hand in in someway or another. Empire Earth post dates this era. By the time that VU came along, Sierra was little more than a publishing house. Chainsaw Monday, the true death of Sierra, was in 1999. Just about the last game was Gabriel Knight.November 10, 2013 at 8:59 pm in reply to: Did sierra publish or develop any title to the 8 and 16 bit consoles ? #28754
Rise of the Dragon on Sega CD, which is a talkie.
Or the recommended solution, which is even easier and gives better results:
Abandonware has no legal meaning. Just because the owner of an IP is not currently selling it does not mean that they don’t own it. Even the games that were publish by companies that no longer exist doe not mean that no one owns them. Sierra may not exist anymore, but Activision owns most of the old Sierra IP. And in particular, The PQ games are currently being sold. You can still get the 2006 VU collections and the game can be bought on Steam as well as GOG.
On top of that, these pirated games often have issues from having parts ripped out, like speech, being cracked or altered in other ways to the point that can create unpredictable bugs and crashes. And this is assuming that the archive has not also been pack with malware.
It does not make much sense to download it from an illegal site when you can legally buy all 4 PQ games from GOG for only $9.99.If this is the 2006 or the steam release, the SHP patch will include the SQ6 manual along with many other fixes for the many issues with this releaseIt might be possible to contact Jeff Tunnel. He does have a Facebook page on which he occasionally posts.
If he doesn’t, he may know someone who does. There has been mention of supporting the Dynamix adventures in ScummVM, but I don’t think that anyone has picked it up. Still, it may be worth mentioning it there if any RE work on Johnny could be applied to the Dynamix adventures. If you could generate any interest in some of the devs there, who knows?I doubt that it has much in common with SCI, if any, but Sierra did share some code with Dynamix. I’m not sure if the ScummVM crew might be able to give you some ideas about it.
There was mention of Vista on that page. Nonetheless, It would be nice to get it working on Win7 x64.
The screensaver has already been redone for modern Windows, but only 32-bit.September 4, 2011 at 3:52 am in reply to: Wanted: Hero’s Quest – So You Want To Be A Hero [Original][Version 1.000] #26522Actual version numbers don’t mean much beyond bug fixes, etc. not in game play. In this sense the later versions are more desirable. Hero’s Quest is the first one. Due to a legal case, Sierra had to change the name to Quest for Glory. The stand alone version of Quest for Glory 1 EGA is not very common. Both are identical except for the title. There is the VGA remake that is essentially the same game, but with VGA graphics and a point and click interface. All three versions of the first one will let you save your character to import into QfG2. QfG2 is still EGA graphics. QfG3 is the first VGA only game. QfG4 is the pinnacle of the series. The CD version of the game is the one to get. Not only is the game far less buggy than the floppy, it is also the first talkie game of the series, featuring the voice talents of John Rhyes Davies as the narrator. QfG5 is the final game of the series. It is huge departure from the series. It uses pre-rendered 3-D graphics and digital audio, but the game is not as good, and seems more random.
You do not need to play the games sequentially to enjoy them. You can start each game with a new character, but you will probably wish to develop your character from game to game by importing from one to the next. The story arch across all games is not as important as the character’s development.You will need to give the info on your disks to match up.
Yes, as you stated, there are various design documents floating around. I believe that Al Lowe has some on his site. If you want to get a feel for working with the Sierra interpreters, there are some tools that let you create games using the original AGI and SCI interpreters. AGI Studio lets you make original AGI games and SCI Studio and SCI Companion let you create SCI games. SCI probably has more documentation.I am using FF4. It allowed me to login this time, but the editor didn’t fully load. I dislike using IE. Send me a PM on my board and maybe we can get something started. I’m not sure how public such a project can be because of the copyright issues.
I don’t see the need for disk images. Most of the floppies had no extra information than the files themselves. Most did not even have a disk label. For the early AGI floppies with the CPC protection, the fake bad sector is not imagable.
That said, I do archive my floppies, too. I try to collect as many variations as possible. This is important for my installers. By far, the main reason that my installers fail is because the user has a version if the game that is different enough in content or layout that the installer cannot find all of the files to install. 5.25″ disks can have the resource file split into smaller and more parts. Some versions can have additional patch files, or even have main resource file repacked with a different map file. I can build in support for all of these other versions, but I need to have access to the media to add it.
BTW, this forum is currently broken for Firefox. It will not let you login.