Wanted: QfG Article from InterAction

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    • #21182 Reply
      Unknown,Unknown
      Participant

      Hi,
      I remember an interview from InterAction with the Coles about QfG 3, where they explained the whole system they planned of elements, oridnal directions and seasons cycles, that was supposed to be in the original 4 part QfG games. however QfG3 broke that plan, and they explain why.
      I believe the interview was is the Fall 1992 issue of interaction.
      Can someone that has that issue please scan it or quote the relevant parts from the interview?
      Thanks,
        Omer Mor.

    • #21183 Reply
      Unknown,Unknown
      Participant

      I remember that interview too and why the cycle was broken….. from what I remember QFG3 was never originally planned, but they felt the story needed to develop rather than jumping to Shapeir to Mordavia. Tarna was an approrpiate stepping stone to fill in elements and experiences they wanted the hero to be prepared with when Mordavia was reached. Mordavia still represented autumn, while Spielburg was Spring and Shapeir was Summer. The island climates of Dragonfire hardly represented winter, so I think they changed their mind on this also.

    • #21184 Reply
      Unknown,Unknown
      Participant

      You’re right.
      I actually summarized what I did manage to find on the ‘Original Concept’ section of this wikipedia article:
      http://en.wikipedia.org/wiki/Quest_for_Glory
      However, I would like to expand on this, and for this I need the original InterAction article.
      Omer Mor.

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