HOME › Forums › Ken Williams Questions and answers / Thanks Forum › To Sierra on-line with love.
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Unknown,Unknown.
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Unknown,Unknown
ParticipantDear Mr. Ken Williams & Mrs. Roberta Williams,
I just discovered you site and I’m so happy to restore those wonderful memories about the best adventure games ever created.
I and my friends really missed those great games these days, I think no other company comes close to match your adventure games in the past and in the time been.
I’ve been playing your games since 1990, and I’m still keeping my Sierra on-line magazines at my library (the first one goes back to “spring 1990”).I really missed those pioneer games (from King Quest & Quest for Glory to Conquests of Camelot & IceMan), I and my friends spent months playing them in the weekends with great pleasure and happiness, our spare time at the School was for finding hints for the puzzles we encounter (that was really a true adventurer for us, we felt that we are the happiest people on earth), where are those series today…. …., its really sad, Vivendi Universal simply killed them.
Mr. Ken, you are not old to retire at this age, neither you Mrs. Roberta, both of you are still young, you can restore this valuable gem back on line, buy it back from Vivendi Universal, you can bring back Nasdaq:SIER, yes you can do it, I think any Venture Capital firm would be glad to invest in this gem.
However as far as I remember your son Chris used to write some articles at Sierra on-line magazine, he liked the gaming industry, what he is doing now, he can lead the new Sierra on-line under your supervision, I would certainly do that if I were him.I was lucky to find your site, thanks to one poster at “www.adventuregamers.com” forum, I think you should put an ad for this site at some gaming magazines, to know how many Sierra fans out there, believe me there are many, they are waiting for those legendary games to emerge again.
This site has restored the most beautiful memories I had that time, you don’t know how much Sierra on-line contributed to my childhood experience, for me and many of my friends, it was our primary activity to set and talk about those games and how to find a solution if we stuck somewhere in our adventure, now a days we are dreaming about those titles, and we gather and start remembering those days, I wish they come back, even I’m still keeping my QG5 abilities and skills file, hoping to upload it in the next QG6 one day………..
Thank you very much Mr. Ken & Mrs. Roberta for creating such a marvelous company, Sierra on-line will be engraved in my heart forever.
A long-time Sierra on-line lover,
Sam.
Computer Networks Engineer. -
Unknown,Unknown
ParticipantDear Mr. Ken Williams & Mrs. Roberta Williams,
I just discovered your site and I’m so happy to restore those wonderful memories about the best adventure games ever created.
I and my friends really missed those great games these days, I think no other company comes close to match your adventure games in the past and in the time been.
I’ve been playing your games since 1990, and I’m still keeping my Sierra on-line magazines at my library (the first one goes back to “spring 1990”).I really missed those pioneer games (from King Quest & Quest for Glory to Conquests of Camelot & IceMan), I and my friends spent months playing them in the weekends with great pleasure and happiness, our spare time at the School was for finding hints for the puzzles we encounter (that was really a true adventurer for us, we felt that we are the happiest people on earth), where are those series today…. …., its really sad, Vivendi Universal simply killed them.
Mr. Ken, you are not old to retire at this age, neither you Mrs. Roberta, both of you are still young, you can restore this valuable gem back on line, buy it back from Vivendi Universal, you can bring back Nasdaq:SIER, yes you can do it, I think any Venture Capital firm would be glad to invest in this gem.
However as far as I remember your son Chris used to write some articles at Sierra on-line magazine, he liked the gaming industry, what he is doing now, he can lead the new Sierra on-line under your supervision, I would certainly do that if I were him.I was lucky to find your site, thanks to one poster at “www.adventuregamers.com” forum, I think you should put an ad for this site at some gaming magazines, to know how many Sierra fans out there, believe me there are many, they are waiting for those legendary games to emerge again.
This site has restored the most beautiful memories I had that time, you don’t know how much Sierra on-line contributed to my childhood experience, for me and many of my friends, it was our primary activity to set and talk about those games and how to find a solution if we stuck somewhere in our adventure, now a days we are dreaming about those titles, and we gather and start remembering those days, I wish they come back, even I’m still keeping my QG5 abilities and skills file, hoping to upload it in the next QG6 one day………..
Thank you very much Mr. Ken & Mrs. Roberta for creating such a marvelous company, Sierra on-line will be engraved in my heart forever.
A long-time Sierra on-line lover,
Sam.
Computer Networks Engineer. -
Unknown,Unknown
ParticipantMy compliments as well to the Williams.
I was first introduced to Sierra On-Line in 1991, with The Castle of Dr. Brain, EGA version from Egghead Software (anyone remember them when they sold software in stores?). I played it on a 286. The imagination was so obvious – whoever wrote these games were geniuses.
This was the era of Sierra On-Line and LucasArts. Both developers made the adventure games that people loved.
I can still remember playing Kings Quest V on a 486. I couldn’t stop playing. I even beta tested Power Chess at the time. Got to usability test Master Cook as well. Went to Sierra’s studio in Bellevue in 1998. Too bad Ken and Roberta had long left the company by then.
I hope that Ken and Roberta are doing well in Mexico. I still have great memories of living in the Seattle area, mostly of the great games that came out of that city just south of Redmond…
Your genius shaped many people. I’m very glad to see that you two are still active in the community.
Take care,
Alex Smith
Nashville, Tennessee (formerly of Kent/Covington, Washington) -
Unknown,Unknown
ParticipantYou don’t happen to still have that game do you? I’m trying to put together a collection of the EGA versions of the games that were release in seperate EGA and VGA versions.
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Unknown,Unknown
ParticipantDear Ken and Roberta,
I couldn’t agree more about Sierra being a part of a great history. I would like to contribute my part of the book with a little history of my own.
I first became acquainted with Sierra in the winter of 1990. My parents traded an old car that we had for a Tandy 1000 (PC-XT class) computer. The system was used and came with a number of peripherals as well as software. There were three Sierra titles that came with it as I recall. These were King’s Quest I, King’s Quest III, and Helicopter Simulator.
I was immediately engrossed by these games. I was 14 at the time and life was rather grim for us back then. It was nice to have a world that I could escape into and forget my worldly cares for a time.
My Christmas and Birthday for the next few years involved collecting other titles in the King’s Quest series as well as Space Quest and Quest For Glory.
In 1992 my parents took us to the then headquarters in Oakhurst for my 16th birthday. That was an experience I will fondly remember throughout my life. I had the opportunity to meet Ken and he autographed our game manuals. I think I still have them in a box here somewhere. We also got to meet Lori Cole when they were working on Quest For Glory 3.
That visit and the monthly messages from Ken in the magazine really inspired me. From that time on I wanted to be a programmer at Sierra and contribute to making truly awesome games, but it just was not to be. I did learn to program though and it was due to Ken’s stories from his early programming jobs that inspired me.
I can really relate to what Ken was saying about the history and nostalgia of not just games, but computers also. In the years that I played Sierra games I bought my first hard drive, CD-ROM drive, sound card, and VGA monitor. The term MPC or Multimedia PC was born during these years. This protocol dictated a certain criteria of system performance, CD-ROM type and speed, and sound capability. These are all things we take for granted now.
I remember one article Ken wrote back in the early 90’s about his goals for the future. I remember distinctly he mentioned that he would like to see Sierra grow larger than her biggest competitor Electronic Arts. I think we can all be proud that this goal did not come to pass. Many of Sierra’s competitors that still produce games are deeply driven by Hollywood. Content and quality are sacrificed to meet deadlines that coincide with movie releases.
For me I would much rather see Sierra pass away to remain with me as a fond memory than to see her sell out to the demands of Corporate America. A lot of what Sierra was helped shape me into the person I am today and I am thankful for that.
Henry Paul
Orem, Utah
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