Solution to old copyrights

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    • #25007 Reply
      Unknown,Unknown
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      Suppose Sierra were to release the old AGI and SCI engines to the public ad freeware. Would this allow the older games to be also freeware, but maintain the copyrights to make sequels? It has happened in the past with other games. If this can be true (not sure) then maybe we could make a petiton asking sierra to release the old engines and games as freeware….but keep the copyrights to the names and characters. That way both sides are happy. I don’t know if this is possible….the idea just came to me. Correct me if I’m wrong please.

    • #25008 Reply
      Unknown,Unknown
      Participant

      (re: Solution to old copyrights)

      Releasing the studio’s wouldn’t have the games be free unless Sierra said so specificaly.

      I know id software gives away the source code for their older engines (Wolfenstein, Doom, Quake) but they also specificaly say that Quake is copyrighted by id and that you can’t use any of their artwork, which means you must build the game from scratch.

      It would be awome if sierra gave away the engine code for the later KQ, SQ, or LSL games, but they won’t. They would say they woudn’t make any money of adventure games if that decided to re-make the games (silly idea, but true.)

    • #25009 Reply
      Unknown,Unknown
      Participant

      (re: re: Solution to old copyrights)

      The only reason this thought came to mind was because recently a certain version of SCUMM became freeware and so did Benath a Steel Sky. Oh well.

    • #25010 Reply
      Unknown,Unknown
      Participant

      (re: re: re: Solution to old copyrights) Actually it was not a version os SCUMM that became freeware, Revolution Software just decided to give their code to makers of ScummVM a group of people who made a collection of interpreters that are capable of emulating some adventure game engines mostly different versions of SCUMM. It was almost impossible to make Beneath a Steel Sky to work on todays computers so Revolution decided to give their code to ScummVM team so that the game could be played again at the same time they also made it available to the public. Despite this I think that Revolution retained their copyright to the characters and the game it is just that it is free to distribute.
      So the thing is, the characters and other stuff did not become free of copyright just becouse the game was released free, albeit Revolution is quite open on potential fan games, other companies may not be, so you never know.

    • #25011 Reply
      Unknown,Unknown
      Participant

      (re: re: re: re: Solution to old copyrights)

      I still think the best solution (for Sierra, that is) is to sell the games online for like $5-10 each.  They wouldn’t have to spend money on packaging, shipping, and all that other stuff. 

    • #25012 Reply
      Unknown,Unknown
      Participant

      (re: Solution to old copyrights)

      It all depends on the license on both the AGI/SCI software used to create the game, and the license on the actual games…

    • #25013 Reply
      Unknown,Unknown
      Participant

      (re: re: Solution to old copyrights) Brian Provinciano
      Link: http://www.bripro.com/scistudio/index.php(http://www.bripro.com/scistudio/index.php) 
      is developing SCI Studio, which when he releases SCI Studio VGA, it should be able to handle all versions of SCI, even SCI32. You will be able to make your own SCI games.

    • #25014 Reply
      Unknown,Unknown
      Participant

      (re: Solution to old copyrights) Revolution Studios gave the Scummvm team the assembly source code for their old game Beneath a Steel Sky. They also made the game freeware!
      This means that you can now get the game for free from
      Link: http://www.scummvm.org/(http://www.scummvm.org/) 
      and you can also play it in Windows with Scummvm.

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