Sierra’s Game Creation Software

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    • #27755 Reply
      Unknown,Unknown
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      I was just curious as to what programs, besides the creative interpreter, Sierra used to create their games over the years…..

      Specifically, what graphics editing software did they use?
      Did they have a program that made thier sprites, and they could just adjust costume and detail? They always seemed to have a uniform look to them.

      I was just curious!

      Steve

    • #27756 Reply
      Unknown,Unknown
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      (re: Sierra’s Game Creation Software)

      Thats an interesting question Steve. We all know about the different engines they used, but you’d imagine that they had graphics software too.

    • #27757 Reply
      Unknown,Unknown
      Participant

      (re: Sierra’s Game Creation Software)

      I’m surprised nobody ever answered that question. I would be curious to know as well.

    • #27758 Reply
      Unknown,Unknown
      Participant

      (re: Sierra’s Game Creation Software) Sierra used lots of different tools through the years – so there is no easy answer to this.

      In the early days we had our own art tools. For the adventure games, we primarily used an animation editor/sequencer that we called “the view editor” which was somewhat like the editors used for animating gifs today. I believe we had some amount of inter-frame compression, but not much. It was essentially a tool for sequencing a series of animation cels.

      For 2d animation, towards the end, we would pencil sketch the animation, then use Photoshop to do the painting. For 3d, we used 3d Studio Max.

      As to the project that we are going to build, I see a couple of steps:
      We need to decide if we are 2d or 3d
      We should look around to see what is available in todays world — and, what we can get for free, or cheap
      -Ken W

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