Sierra game style

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    • #25530 Reply

      Why did Sierra change King’s Quest style from KQ VI(6) to KQ VII(7)? KQ VII is more in the style of a Disney cartoon. I can understand KQ VIII being 3D as that is were the market had gone or was going.

      I had just bought VII at Missing Children’s Thrift Store. ($1.99) I use to own the game long ago but didn’t like it as much as KQ I-VI. I haven’t had the honor of playing KQ VIII yet.

      Also, I saw the game INCA at the same store. It appeared to have been made by Sierra back in the golden days. Does anyone have the scoop on this game?

    • #25531 Reply

      Inca was published by Sierra, but developed by French company Coktel Vision. To say that it is a mediocre game would be an understatement. If you’re a big Sierra fan, prepared to be dissappointed. It’s basically an uncomfortable mixture of genres that never gels and never works. How Ken brought himself to sign Coktel Vision, I’ll never know.

    • #25532 Reply

      While I’m not a fan of the Inca games, I do love the other Coktel Vision games. I think that you will find many fans of the Gobliiins games and Woodruff and Lost in Time is a good old fashioned adventure game.

    • #25533 Reply

      “… (by Johann de Waal) How Ken brought himself to sign Coktel Vision, I’ll never know.


      Wrong! You’re about to learn. Here’s “the rest of the story”…

      Coktel was bought because:

      1) I was looking to expand Sierra beyond games. Coktel Vision was #1 in Europe in education software.
      2) I felt Coktel’s educational product would be a huge success in the US
      3) Sierra was doing only about 10% of our revenue at the time in Europe. I liked the gentleman (Roland Oskian) who owned/ran Coktel, and thought he would be perfect to run Sierra’s european operation
      4) Through adding together Sierra’s and Coktel’s european revenues, we were able to afford more sales offices in more countries.

      The combination worked! Sierra’s european revenues exploded. When we sold the company, almost half our revenues were coming from Europe.

      On the downside…

      Coktel wanted to produce games, in addition to their educational software. Several games were produced, including Inca and Goblins. Both did reasonably well in Europe, and bombed in the US.

      Our introduction of ADI, their european educational product, in the US, was a failure. The product was too “serious” for the US education market. It was very curriculum focused.

      Overall: It was an awesome acquisition!

      -Ken W

    • #25534 Reply

      Something else i didn’t like about the Inca games, was their surreality. You just have to ignore everything about plot, characters or history, and concentrate on gameplay.

      In 1993, the technical part of the game (3d graphics combined with real life video etc) was next to incredible, but that’s all.

      Anyway, the game reminds nothing of other Sierra adventures

    • #25535 Reply

      Thanks Ken! 🙂 Now I know!

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