HOME › Forums › Sierra History › Screamin’ 3D
- This topic has 3 replies, 1 voice, and was last updated 18 years, 4 months ago by
Unknown,Unknown.
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Unknown,Unknown
ParticipantI just found a brand new Screamin’ 3D card in a bargain bin. I remember seeing advertisements for these cards in Interactive Magazine, plus I seem to remember a feature article that was written by Ken when 3D cards started to hit the market. I am curious now about the hardware distributing side of Sierra. The packaging is vintage Sierra circa 1996 and the card comes with IndyCar Racing II, Cybergladiators, Silent Thunder, and a Sharks Screen Saver. I realize that the chipset, a Rendition V1000 was the backbone of this card and others made by different companies, but it would be interesting to hear the history Sierra hardware.
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Unknown,Unknown
ParticipantI just found a brand new Screamin’ 3D card in a bargain bin. I remember seeing advertisements for these cards in InterAction Magazine, plus I seem to remember a feature article that was written by Ken when 3D cards started to hit the market. I am curious now about the hardware distributing side of Sierra. The packaging is vintage Sierra circa 1996 and the card comes with IndyCar Racing II, Cybergladiators, Silent Thunder, and a Sharks Screen Saver. I realize that the chipset, a Rendition V1000 was the backbone of this card and others made by different companies, but it would be interesting to hear the history of Sierra hardware.
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Unknown,Unknown
ParticipantI actually bought the card and loved it. I was upset when Rendition gave up on the video card market.
At first I couldn’t get it to work, then Sierra had a rendition engineer call me and he compared my bios settings with theirs and found the problem. It worked fine after that. Ken sent me a free game for my help. Thanks Ken!
I always hoped Rendition would get back in the market.
Shortly after that Sierra was sold.
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Unknown,Unknown
ParticipantThe entry into hardware was my idea. Survey’s were telling us that we had brand recognition second only to Microsoft. Hardware companies were looking to Sierra to decide what hardware to release for home computers.
We experimented with hardware by starting with music cards, with great success. We decided to expand this to video cards – also with success. We were in a position to have a heck of a competitive advantage. We could bundle our games with the cards, and add expanded support to the games. Hardware companies couldn’t compete with this. We also had a proprietary marketing pipeline. Our magazine “Interaction” was going to hundreds of thousands of game buyers. It was easy for us to launch new products.
The problem with hardware though is that you have a VERY short product life cycle. Our distribution channel was such that returns could take months to come back to us. I was buying cards for $70 that we were selling to retailers for $90. Our margins were paper thim. If we shipped 10,000 cards, and took 2,000 back – we lost money. Returned boards tended to be unmarketable by the time retailers sent them back to us.
Overall, our expansion into hardware was a success, and we would have built a great business out of it — but, the company that acquired us didn’t like the thin margins, and shut the division down.
-Ken Williams
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