HOME › Forums › King’s Quest Series › King’s Quest 6, and illogical puzzles… (mini-spoiler)
- This topic has 10 replies, 1 voice, and was last updated 19 years, 3 months ago by
Unknown,Unknown.
-
AuthorPosts
-
-
Unknown,Unknown
ParticipantAlthough King’s Quest 6 still seems the best sierra adventure game to date, I have a beef with it. There’s a couple of places I had to cheat via a walkthrough, because I didn’t remember I was supposed to do/get. The following is going to be somewhat hidden as i’ll change the color of the text, and then you may “select” the text with the mouse in order to make the text “magically appear” – Text is as follows :
Basically, when you have to cover yourself with “invisible ink” for the gnome with the big eyes on the isle of wonder, I didn’t remember you were supposed to do that. Mainly because there was no indication anywhere that I was supposed to pour it on myself. Previously I think I did it just by trial and error, this time I used a walkthrough. The other part is opening the vizier’s chest with the skeleton key to get the letter. I had forgotten you have to play the bones to get the key. So I managed to get all the way to the castle, only because I didn’t have the key, couldn’t get the letter and thus kept getting skewered by Saladin. So then I read the wlakthrough saying I had to go back to the land of the dead, so I went all the way back via a saved game, and played the bones, etc. This is the one thing that always annoyed me about sierra games, having to die and somehow going back through a bunch of stuff just to finish the dang game!
Okay, what makes me wonder is how come the games were designed this way? I don’t mean about the dying nessecerily but illogical puzzles where you need some item later, and realize you don’t have it, so you have to go way way back in the game to get it. Sometimes if you don’t have enough save games, you have to go through a bunch of stuff again. King’s quest 4, was really bad for this kind of thing. Oddly enough space quest 3 didn’t really seem to do that to me (then again, it was probably just the way I played it).
Keith -
Unknown,Unknown
Participant(re: King’s Quest 6, and illogical puzzles… (mini-spoiler))
What always got me was the airsickness bag in LSL2. You had to get that while on board the plane. I kept forgetting it. This happens especially when the game design splits it into multiple sections and there’s no way to go back to another section (LSL2 being a case in point).
-
Unknown,Unknown
Participant(re: King’s Quest 6, and illogical puzzles… (mini-spoiler)) That´s funny, i´m sorry, but it is, i was reading and laughing at the same time. Did it ever happen to anyone the first time you played SQ 4 you get in the time machine for the first time in SQXII and your suposed to write down the strange navigational codes, so you could come back almost at the end of the game. And by the way it varied every time you started the game, man everybody had to start all over!!!
Ahhhhhhhhhh, Good old times………
-
Unknown,Unknown
Participant(re: re: King’s Quest 6, and illogical puzzles… (mini-spoiler)) It may be funny, but it was also a major pain-in-the-butt. That’s why I converted to Lucasism 😉 I’m not afraid to say it here either 😀
Keith -
Unknown,Unknown
Participant(re: re: re: King’s Quest 6, and illogical puzzles… (mini-spoiler)) I always made sure to get the hint books with a game, knowing at some point I would get stuck! I still do that to this day.
Nothing worse than getting severely stuck on a great game, when it’s your night off from work! I remember dialing up the Sierra BBS quite a bit for KQ4…..
But I never jumped ship for Lucasarts, their games just never did it for me, except for the Indiana Jones games! I just couldn’t get into anything else, until KQ7, which broke my love for KQ…. I didn’t like the mega-huge inventory bar stuck on the screen, nor did I like the Disney approach.
Torin’s Passage worked out well though! -
Unknown,Unknown
Participant(re: King’s Quest 6, and illogical puzzles… (mini-spoiler))
I remember getting the invisible ink part because the whole thing with the dwarves was like the story of the old blind men and the elephant, where 5 blind men feel different parts of a elephant and think its 5 different things, one feels the leg and thinks its a tree, for example. King’s Quest 4 wasn’t really that bad compared to KQ7. How in the Lord’s name are you supposed to know using the comb on Valanice will make her cry?
-
Unknown,Unknown
Participant(re: King’s Quest 6, and illogical puzzles… (mini-spoiler))
Keep in mind that KQ6 has two endings. You could have finished the game without playing the bones. Playing the bones merely opens up the alternate, fuller, more gratifying ending.
-
Unknown,Unknown
Participant(re: re: King’s Quest 6, and illogical puzzles… (mini-spoiler))
err… no, by the time you get to the Land of the Dead, you’re already on the path for the “fuller” ending.
I think the branching happens depending on how you use Beauty’s dress. You can put it on and get into the castle pretending to be a maid. That leads to the “short” ending. Or you can get caught by the druids and use the dress to put out the fire when they trap you — which cuts off your access to the castle wearing the dress (since it burns up). So at that point you’re “stuck” on the long ending (and do need to play the bones once you get to the Isle of the Dead).
-emily
-
Unknown,Unknown
Participant(KQ7 illogical puzzle / using walkthroughs) How … are you supposed to know using the comb on Valanice will make her cry?
Yeah, I have to confess that I used a walkthrough for some parts of KQ VII. I did very much enjoy it though. But I was somewhere at the age between childhood (where I didn’t know of, couldn’t get, or didn’t need walkthroughs) and adulthood (where I know I’ll be more satisfied if I finish the game without a walkthrough, and refuse to use one on principle).
As for the comb puzzle, I guess it’s justifiable because you can use the comb on yourself at any time, and as you start the game, it’s likely you should look in your inventory, find out what you have, and hopefully try clicking the comb on yourself. Then you see that she cries. Then later you’re supposed to make the connection of using Valanice’s tears.
-
Unknown,Unknown
Participant(re: re: re: King’s Quest 6, and illogical puzzles… (mini-spoiler))
No, seriously, I remember writing Sierra about this. The person who wrote back told me to go back and play the bones. This would trigger the path to the proper ending.
Then again, we could both be right. Maybe the game contained multiple ways of doing it. (The version I have is the first CD release in the flat, white box.)
All the same, my two favourite King’s Quests are 3 and 5.
KQ3, I reckon, was a work of genius. Roberta Williams took a single location (which featured for 95% of the game) and wove an engaging storyline around it. And the whole twist ending! And the intricate puzzles! I just loved it.
Though I do reckon KQ5 is better and possibly one of the top five adventure games ever produced by Sierra. It was the most epic of any King’s Quest, crossing many lands and a wide variety of original characters. Moreover, Graham truly suffered for his family. He showed such great courage, loyalty and fortitude, which made me really respect and like the character. King Graham loved his family and was prepared to fight for them to the bitter end! (And all without glaring inconsistencies in the storyline or shallow plotting.) I truly believe KQ5 to be Roberta Williams’s best game.
-
Unknown,Unknown
Participant(re: King’s Quest 6, and illogical puzzles… (mini-spoiler)) Though I do reckon KQ5 is better and possibly one of the top five adventure games ever produced by Sierra.
It’s a tough call, but KQ5 is my favorite of the King’s Quest series… and definitely one of Sierra’s top five adventure games.
-
-
AuthorPosts