Ken & The Bilestoad

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    • #20541 Reply
      Unknown,Unknown
      Participant

      Can you tell us the story of eveluating The Bilestoad (written by Marc Goodman in 1982).

      I never saw the game until 1987 at age 12. I found The Bilstoad disturbing with wierd symbols, scary sound effects, blood, and dismemberment. Maybe part of my problem was trying to figure out the 10 keys to control my warrior while I was getting chopped up by my competitor.

      Also, can you list other games which Online Systems or Sierra Online turned down?
      The BileStoad color pic

      The Bilestoad Mono Pic at ROM site

    • #20542 Reply
      Unknown,Unknown
      Participant

      (re: Ken & The Bilestoad) I remember seeing Bilestoad, but don’t remember evaluating it for publishing, and turning it down.
      I am opposed to violent games. Flight Simulators didn’t bother me, such as our Red Baron game — but, a game like Bilestoad, with people hacking off arms really wouldn’t have been my style.
      That said, I did publish Half-Life and Phantasmagoria …
      My overall philosophy is: Children need protected, adults don’t. If adults want to buy a particular product, let them. My job was to find products that our customers wanted to buy, and bring them to market. We published everything from Micky Mouse to the Playboy Calendar on CD-Rom – seriously. I am opposed to the idea that large media companies get to decide for me what I can watch, read or listen to. I understand, and support, the need to protect children, but I am not a child, and neither were many of Sierra’s customers.
      I do confess that if there were two products to publish, and one reinforced positive values, and the other was a hack and slash — I fought to publish the “good” game. For the most part, we avoided publishing violent software, but it wasn’t because we had a rule against it. I felt it was better for Sierra’s overall image, and the industry, to promote products that conveyed positive values, and to the extent that it didn’t adversely affect the bottom line, that’s where I focused.
      Which is a long way of saying – if I turned down Bilestoad, it was probably because I didn’t believe it would be a hit, or because the deal was wrong, not because of its content. I don’t recall ever turning down a product that I thought would be a hit, and that we could make money with. It wouldn’t be my style…
      -Ken W

    • #20543 Reply
      Unknown,Unknown
      Participant

      (re: Ken & The Bilestoad) Here is a link to an interesting interview from the guy who created Bilestoad:

      Link: http://www.dadgum.com/halcyon/BOOK/GOODMAN.HTM(http://www.dadgum.com/halcyon/BOOK/GOODMAN.HTM) 

      He claims that Sierra rejected it for the violence, or at least he claims that’s how he remembered it. He also mentions piracy killed any commercial success he Bilestoad may have had. An interesting, if dry, read.

    • #20544 Reply
      Unknown,Unknown
      Participant

      (re: Ken & The Bilestoad) I wasn’t a fan of Bilestoad. I was facinated with the fast pace, inovative sound, and the zoom display. It’s a game that must be well practiced. I read the interview on your link and wanted to compare it with Ken’s memory. I know Ken has seen alot since 1982, but there’s no doubt that wasn’t Sierra’s style.

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