IM SICK OF BUISNESS TALK!!!!!!!!!!!!!!!!!!

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    • #25682 Reply
      Unknown,Unknown
      Participant

      Your orginal, so called ‘customers’ are at least 20 by now. I don’t want to resort to begging, but.
      PLEASE GIVE US AT LEAST ONE GAME!!!!!!!!!!!!!!!!!!!!!
      I see you like going on your boat and golfing, but I am still an ex Sierra hopeful.
      I want to see these games again. With the graphics and music we have these days, it can’t cost too much to release one.
      You have a fan page, but to what measure? I don’t see any talk about the masterpieces Roberta wrote, back in the day.
      Another KQ would be nice. It doesn’t have to be 3D.
       Matter of fact, 99% of your fans would hate it 3D.
      That is what killed KQ, was KQ8. KQ7 was very easy and cutesy, but at least
      it had some real puzzles, without an action 3Dplatform, with a health meter. Kings Quest 6, 5, 4, 3, 2, and 1, were some of the hardest games I ever
      played. The music in KQ4 blew me away, even though my first PC music was QFG1. I recently beat KQ4, just to remember at the end,
      that I had forgotten to get the fruit. I had not played this game since 1994, and I’m only 24.
      What pisses me off the most is that there is no adventure market whatsoever. There is a big fricking demand, but no supply.
      I know nothing I say can convince you to release a game. I hope I’m wrong. One thing I do know is, that Roberta can cook up another good
      KQ story, leaving off at 8. Graham or Alexander, Rosella or Valenice.
      Please…………….

    • #25683 Reply
      Unknown,Unknown
      Participant

      Take a deep breath and count to 10.  Exhail, Ahhhhhhh : )
      Oh well, I tried. 
      Ken and Roberta do not own King’s Quest period.  I don’t think VU would give them the ‘get out of jail free’ card that they did with TSL (KQIX).  
      Ken offered to consult with Sierra at one time.  For Ken and Roberta Williams, this is what we call ‘The American Dream’ and God bless them for living it.

    • #25684 Reply
      Unknown,Unknown
      Participant

      Hm……. thats too bad because a lot of folks really like the business talk threads. Most of it goes over my head, but a lot of folks get into them.

      [quote]What pisses me off the most is that there is no adventure market whatsoever. There is a big fricking demand, but no supply.[/quote]

      Based off of what? A few thousand fans petitioning to have new adventure games made? Not good enough, companies create games that are designed to sell hundreds of thousands of copies. And why shouldn’t they? They are in it for the money, like it or not. I will be quiet about this now, as I do not want this thread to be to take an ironic turn to ‘business talk.’ 😉

      As far as Ken and Roberta, they are enjoying a great retirement. They gave us a lot, and its cool that we have this board to talk about it on.

      For adventure game fixes, The Silver Lining is gonna rock, and we have Sam and Max to look forward to. Brighter days are ahead, my friend!

    • #25685 Reply
      Unknown,Unknown
      Participant

      the game business has become too bloated for adventure games. there really isn’t a demand for them anymore. while sad, it’s the truth. while in the days of old sierra it was a HUGE accomplishment to sell 1 million copies of a game, now that is considered commercially average, or even a failure in certain cases. i think i read a statistic somewhere that said ALL of the larry games together only sold 4 million copies (could be wrong though). compare that to a single halo or zelda game and it’s really pathetic. companies today try to recreate the successes they or other companies have already had. the easiest way to do that is with a sequel. there is no room anymore for original ideas. and sadly, the majority of gamers dont seem to care. i feel your pain, i’m also tired of doom clones and final fantasy rip offs (in fact i cant believe we are STILL playing doom clones after so many years), but what can we do about it? stop buying all these sequels and clones i guess, but everyone else will still buy them.

      the cost is the other problem. ever since the mid nineties the production costs of games have become staggering. back in 97 the total cost of final fantasy 7 was more than 50 million dollars. i cant even begin to imagine what it is now. no indy developer or start up can compete with that. i think that game could be considered the main influence of the sequel obsessed companies. i hate what it has done to the industry, even though i love the game.

      the only company i see trying to innovate right now is nintendo, but for me they are doing it the wrong way. they are starting to cater to the non-gamer or casual gamer, which is honestly a great idea, but i’m a hardcore gamer that wants innovative AAA titles. at least they are doing something different though. as gimmiky as the wii controller is, and even though its not the first of its kind; it still looks really fun to play around with. the wii would be a perfect platform for an adventure game since it’s controller could be used as a mouse like input device. but then again so was the ds, and honestly the ds adventure games (trace memory and pheonix wright) are both not in depth or hard enough for people like us who are used to the adventure games of way back.

      maybe its time we all moved on. although i would love to see a new high budget, professionally developed, pure adventure game, i do not want another sequel. the thoughts of kq9, sq7, and even ll8 dont even spark interest in me anymore. what has me excited though is Al Lowes new Sam Suede game; even though it’s not an adventure game, it’s an original idea. i hope it makes it and is finally released.

    • #25686 Reply
      Unknown,Unknown
      Participant

      While I’m not looking to Sierra/Vivendi to put out great new adventure games like they did in the past, I still have hope for the adventure gaming industry.  The Adventure Company and a few others have released some fine adventure games that are challenging and engrossing.  I recommend Still Life, Syberia (and its follow-up, Syberia II) and The Longest Journey.  Post-Mortem, the game that Still Life was based on, is also supposed to be good, but I haven’t played it yet.  Dreamfall, the sequel to The Longest Journey, is out now, too, and is supposed to be very good.  You can find reviews at http://www.justadventure.com/Reviews.shtm, and it’s not a bad idea to look there, because there are a lot of poorly made adventure games along with the good ones, and this site can help you avoid wasting your money on those.

      I still like to go back and play my old Sierra games, but that’s not all there is out there now.  There really are some fantastic games to try, even for this old-school adventure gamer.  I hope you find something that you can enjoy!

      -Kristen

    • #25687 Reply
      Unknown,Unknown
      Participant

      i have heard the opposite about the longest journey. i was told that it has way too many non-adventure gameplay situations in it. but thats just what a friend told me.

      the only worthwhile adventure game i have played since sierras demise it Runaway. it’s a great game. pure adventure and all original characters and puzzles. a sequel is also coming out soon. i forgot all about that until just now. now i have two games to look forward to.

    • #25688 Reply
      Unknown,Unknown
      Participant

      *sigh* Sadly, the gaming industy has turned into what the movie industry has become. Nobody wants to put out an original idea, so we’re bloated with sequels, re-makes, adaptations of old TV shows, and even copies of remakes of sequels!! (Cheaper By The Dozen 2, anyone??)

      Then when something like Little Miss Sunshine comes along, the studios are afraid to release it and the major theater chains are afraid to touch it. So it starts out in limited release, about 200 locations. As word of mouth spreads, it expands little by little and eventually it’s dubbed a hit by mainstream standards. What people DON’T realize is yes, it only made $2 million in a weekend compared with Talladega Nights at $20 million, but per-theater, Sunshine is making ten times as much.

      Like the computer industry in the 80s and 90s, people’s curiosity of the new form of entertainment fueld innovation in motion pictures in the 50s and 60s. We had Cinerama, where the screen curved into the 12th row. We had 70mm with double the resolution of conventional film. We had Todd-AO and D-150 where when we looked to the left or right, it felt like we were actually looking ‘into’ the screen…. and now what do we have? Directors like George Lucas and Robert Rodriguez shooting with video cameras less than the resolution of HDTV, and hiding behind the word ‘digital’ to make people think it’s better when in fact it doesn’t even measure up to the resolution of conventional 35mm film. Why? Because it’s cheaper, and people buy it. Creativity and Innovation is constantly threatened by Consumerism and the bottom line.

      Back in the 90s, I would be in a computer store at least twice a week. Now, I don’t think I’ve set foot in one in over a year. My current computer is 2 years old and I have no plans on upgrading it. And why should I? Just in case ‘Doom 9’ or ‘Quake 6’ comes out and I need more graphics memory for the bigger guns? Hardly…

      Sierra was the MGM of it’s day. A grand production house creating the finest masterpieces of that generation, headed by the most creative talents and innovative minds in the industry, always striving to make something better. And now look at MGM… a tiny fraction of a shell absorbed by Sony and swept aside only to be dug up when they don’t want the Sony name associated with a potential failure. The latest release by MGM? Hilary Duff’s ‘Material Girls’. 🙁  Leo the Lion is spinning in his grave….

      -Tom.

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