August 12, 2006 at 4:01 am #25689
Somebody build it, please. All I have left is my old Sierra masterpieces on one PC, with no hope of a revival of a similar platform.
I’m not asking for a sequel for any of them(albeit QFG.I hope my import disk can serve some use).
And who do you speak for? The only reason adventure games are not sold anymore is you need a CPU to play one.
To play a true adventure, you at least need a mouse. What platform console has a mouse, let alone, a keyboard.
If I had a nice chunk of change right now, say 10K, I could probably get something worthwhile going.
Hell, what did they fund Mystery House on? Or the original KQ?
There are more people than you know, who would like to play these games.
I played KQ3 again, in VGA, with MIDI, for my first time. This was a groundbreaking engine.
I saw Sierra go from awesome to suck in one year. It started with KQ8. I’d even be willing to play kq7 at this point,
seeing there are no decent adventures, without hack and slash(albeit QFG).
Peace, fellow Sierra Fans!!!!!!!!!!!!!!!!!!
August 13, 2006 at 5:55 pm #25690
‘I’m not asking for a sequel for any of them(albeit QFG.I hope my import disk can serve some use).’
i do agree there, a sequel to qfg would be nice (it was my favorite series), but they wrapped it up well with 5.
‘And who do you speak for? The only reason adventure games are not sold anymore is you need a CPU to play one. To play a true adventure, you at least need a mouse. What platform console has a mouse, let alone, a keyboard.’
i dont claim to speak for anyone but myself. i’m a computer science major who is hoping to break into game dev after graduation. i have been a pc and console gamer since the mid 80’s. these are just observations and opinions i have made over time by studying the industry that i want to become a part of. i didn’t mean to offend you. as for the console question, the nintendo DS already does have original (albiet simplistic) adventure games on it. the xbox has the longest journey and the siberia games (probably more), and even the ps2 has the last monkey island game. and in case you haven’t been following the next gen stuff, the new nintendo wii will have a precision remote pointer that can be used exactly like a mouse by pointing it at the screen. it would allow for just as much control, it is pixel perfect. adventure games would work well on that system. keyboards haven’t been a nessecary part of adventure games for years, but they can be used on new systems anyway. the ps2, xbox, and xbox 360 all can utilize a usb keyboard and the wii will have usb ports for that as well.
‘If I had a nice chunk of change right now, say 10K, I could probably get something worthwhile going.’
that would not even buy you the harware and dev software needed. unless you went the indie route, which is being done all the time with adventure games as it’s currently the only real option for a new adventure game. but you wouldn’t start the ‘return of adventure games’.
‘There are more people than you know, who would like to play these games. I played KQ3 again, in VGA, with MIDI, for my first time. This was a groundbreaking engine.’
it was groundbreaking, 15 years ago. it’s archaic now. only people like us (fans of the classic adventure games) would bother with a game that looked like that now days. besides, kq3 wasn’t in vga was it? i only remember it in cga. those games had amazing soundtracks, you’re right there. i think that is one of sierra’s most enduring contributions to video games, they really pushed music on the pc.
‘I saw Sierra go from awesome to suck in one year. It started with KQ8. I’d even be willing to play kq7 at this point,’
we all did, that’s why we come to this site. i recently went back and played kq8 all the way thru for the first time and i really enjoyed it a lot this time. i have long since gotten over the ‘oh my god, a 3d action/rpg kings quest’ shock. its really a great game. as for kq7, i recommend you do play it. it’s awesome. one of the best in the series. actually, it’s one of my favorite sierra games all together.
August 14, 2006 at 3:26 am #25691
There is, of course, The Silver Lining, the fan-made King’s Quest game that has been approved by Vivendi.
The demo (as well as an important patch for it) can be downloaded from http://www.tsl-game.com/trilogy
August 14, 2006 at 7:59 am #25692
JT, I would still love to work on an adventure game! With the help of the web I have figured out most of the 24bit and 256 color file format. What to do with it is another question?
As far as adventure game making from the fans, there is one reason that we haven’t made a game. We are all too busy. I found out that my daughter has diabeties(sp?). This has turned my world upside down. Most of us that know something about programming (1) don’t know game programming and (2) have families that need our attention.
There is http://www.agidev.com and freesci (google) that have some fan game to play.
I hope we can make a fan game!
August 14, 2006 at 10:17 am #25693
Why worry about the consoles? In my opinion (and this is just an opinion) you need a little more intellectual horsepower to play adventure games than the console generation has to offer. I think even most computer users today don’t have the brainpower or patience to complete adventure game puzzles. Could you honestly picture someone who’s used to playing Metroid having the patience to find out the name of some gnome so that you can take the magic hat to the wizard? Hardly. They’d be looking for a level-up so they can get a better gun to just shoot the gnome and steal the hat. Shoot, most of the people I watch play console games SKIP ALL THE DAILOG during the cut-scenes because they know all they have to do is shoot things, so whatever they’re saying is unimportant.
To me, adventure games allow you to take a break and step into another world. You can walk around and explore as you wish, look at things, talk to people… you were IN Daventry, Xenon, Spielburg, Lytton, Lost Wages… these were REAL places, not ‘Zone 1, Level 2’ Console games on the other hand expect you to work. You have to run faster, shoot harder, whatever, (translated into, ‘push the button faster’) just to progress the story if there even is one. People talk about ‘beating the game’ these days as if it’s a race instead of embracing the game world and the characters. Hell, most of the time in the first-person shooters, there are no characters to care about but yourself.
That’s probably why the console game producers don’t really concentrate on a story or character development rather than making the explosions look more realistic, or how much bass they can pump through your sound system when you fire a gun.
It’s sad, because it makes me feel old talking about games ‘back in my day’ but even the Atari systems were 90% ‘move and shoot’ games. The puzzle-solving aspects of the adventure games is what takes the brain power and patience. I think if some kid today was on the game for a third day in a row and still couldn’t get the door to the castle unlocked, the game would be in the ‘suck pile’ and they’d be at the store begging mom for the next ‘shoot-the-aliens’ game.
Another problem is the way the industry as a whole views success. I read in another thread about Sierra doing backflips over a ‘million seller’ whereas today, that would be considered somewhat of a failure for a game. (ONLY one million copies??) So that’s probably why companies are so afraid of adventure games. If they will only ‘work’ on a PC, what will the dumb kids with bottomless pockets do?
As far as the ‘future’ of adventure gaming, I saw this video a couple days ago and it seems like a really cool concept. A full 360-degree movie that you have camera control over. The characters in the scene ‘behind you’ progress whether you’re looking at them or not. Check it out!
Okay, rant over 😉
August 14, 2006 at 10:37 am #25694
‘Could you honestly picture someone who’s used to playing Metroid having the patience to find out the name of some gnome so that you can take the magic hat to the wizard? Hardly. They’d be looking for a level-up so they can get a better gun to just shoot the gnome and steal the hat.’
i love metroid and real adventure games. i like almost all genres though, except shooters like doom. i know the recent metroid’s look like doom clones, but they aren’t. i do see what you’re saying though, i’m not the average metroid player.
‘To me, adventure games allow you to take a break and step into another world’
me too, i think that is the biggest alure of adventure gaming. and sierra did that the best. nintendo also does this well, and square-enix.
‘If they will only ‘work’ on a PC, what will the dumb kids with bottomless pockets do?’
you don’t need bottomless pockets anymore. one thing i have always thought about being part of the fall of adventure games is the falling price of pc’s. i think adventure games were a product for pc only because of the types of people that could afford pc’s back in there expensive days. back when sierra was king a decent computer would cost you at least 2 thousand dollars, if not 3 (my parents payed almost 3 for our super fast 486!). back then the only types of families that could afford that would be the better off ones whose parents were educated and saw the computer as a worthwhile machine for everything, not just gaming. this would suggest that those people also would enjoy to be intelectually challenged by a game rather than having a game that tests their reflexes, so games like sierra’s dominated. the falling prices of pc’s that have led to nice 500 dollar complete systems have made the pc almost ‘just another console’ to some people. i’m not talking a ‘high end’ system, but you can get a system for that price that will play 90% of all pc games. that has let the ‘uneducated average gamer’ into the pc game market, which means that companies are now catering to those people and not the ones that like to be challenged mentally. i know this sounds rude, but i dont mean it to be. keep in mind i like both kinds of games, twitch arcade style and adventure, just not shooters, i HATE shooters.
August 14, 2006 at 10:47 am #25695
i would still love to work on an adventure game too. but i dont have the time either. in fact, i have given up trying to do any side projects until i am out of college. i’ll be done in 2007 though, so thats not too far away.
another big reason i gave up on my side projects is that my computer’s drive failed and i lost EVERYTHING. i’m so stupid, why dont i back stuff up! i never learned that lesson i guess. all of my code is gone and i’m not really in the mood to recreate it all. i had a lot actually. my popcorn puzzle game, the blackjack game i was working on with julie (sorry julie 🙁 please don’t hate me), my half done 3d adventure game engine and my complete 2d sprite engine that was made in direct3d. i can’t believe i was so stupid not to back it all up.
if i had time i wouldn’t mind recoding it, but i barely have any time at all for personal projects. i’m married with 2 kids, i work and attend college. i have almost no free time.
August 14, 2006 at 11:10 am #25696
I think you misunderstood my statement about dumb kids with bottomless pockets. 😉
My point was, if the kid only has an X-Station or PlayBox or whatever they call them these days, and the game is only available for the PC, most likely that kid won’t buy it. After all, PCs are for MySpace and InstantMessenger, not playing games, haha. Which is why the game companies focus on the consoles and would freak out if a designer told them ‘this will only work on one platform’
the Sega Dreamcast seemed promising, with its keyboard and network adapter. But everyone has their own theory as to why that console failed. (Which, it didn’t really ‘fail’….)
August 14, 2006 at 12:30 pm #25697
Roberta can handle the kids and create games at the same time! Theres the WOW factor.
I have played Siberia I & II and found that the story and graphics were great. There was a lot of time walking from one place to another. But some times I would just stop playing and watch the birds flying around and listen to the sounds. The game is somewhat gloomy with little commedy that I loved in Sierra games.
I have also played the shooter ‘Battlefield 1942’. The game is better played with a group than an adventure game you can enjoy on your own. It is not very parent like when you are snippering with a head shoot and your kid is watching. This game could be better with some missions like getting the staff from a sleeping gypse to open a magic door to a treasure room like in KQ5. The style of Ultima allowed the ability to collect items and place them were you want so you can come back and get them. In Battlefield 1942 if I drive a jeep to a location and get out, the jeep will blow up on it’s own.
The Xbox’s and the like are designed for this start and stop casual game play. Does anyone know where the time went that we had to sit and play our Sierra games? Every time I get on the computer to play a game I can sence my wife’s anger growing as the kids drive her crazy. Helping my wife take care of the kids takes close to 10pm before they both get to bed. When we have time after that we are so exhausted we can only play a short game.
I would like to play the Longest Journey but I have not seen it for sale at Wally World.
‘If you build it, they will come…’ I don’t know. Himalaya built the Lost Mind of Something. How are they doing with that? Have people come to buy their adventure game?