HOME › Forums › Ken Williams Questions and answers / Thanks Forum › Graphics Programming
- This topic has 4 replies, 1 voice, and was last updated 18 years, 4 months ago by
Unknown,Unknown.
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Unknown,Unknown
ParticipantI wanted to know what language and program commands are used to create some of the King’s Quest graphics. I am just starting out learning C programming in college.
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Unknown,Unknown
ParticipantThe early KQ games were programmed with Sierra’s propriety AGI system. KQ4 was released in both AGI and Sierra’s next propriety system, SCI. For these games, KQ1-4, the graphics were drawn in the computer. Starting with KQ5 and beyond, the graphics were painted by Sierra’s artists and scanned into the computer, where they were then programmed into the game using various updated versions of SCI over the years.
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Unknown,Unknown
ParticipantI am a big fan of the Sierra programs like King’s Quest and Space Quest. I have a copy of two .avi files that Ken and Roberta made about the company and their games. If the King’s Quest games were created using AGI or SCI, how were these IDEs created? Did they start out with assembly code? The programming I am learning so far only outputs text to the screen. That is more like Zork. One of the .avi files states that Mystery House was the first game with graphics. I have heard that the old computers you could address the graphics buffer directly. I know this is probably more technical questions than the web page is set up for.
As a fan, I started getting interested in computers when I saw the Atari 64k on display at a local store. At a place where I worked, IBM brought in the PS/2 and showed the employees one of the Kings Quest games on their new system. I bought a computer and Kings Quest III. I have sence purchased KQ IV, KQ V, KQ II, Space Quest, and many more. It is said to see these games no longer working on the new PCs. I still crank up the old computer to play Kings Quest V.
To Ken and Roberta, thank you for the memories from such great games!!!
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Unknown,Unknown
ParticipantYeah, I’d assume AGI and SCI were programmed in Assembly, but don’t quote me on that (one of the experts around here could confirm?).
I’m fairly certain that Adventure Game Studio written by Chris Jones, a program for making adventure games in the Sierra and LucasArts style, is programmed in one of the C languages. But again, don’t quote me on that.
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Unknown,Unknown
ParticipantWhat are the current programming platforms? OpenGL? I have worked with Tomb Raiders level editor but I am sure that cannot be used to market a game. I would like to find a 3D game engine that uses physics and trig / calculus to control projections, speed and object behavior based on its material.
Most games create the reaction of things based on a trigger. I would like to base it on science. As computers become faster this may be possible. Instead of a 3D polygon, things could be solids with atomic properties.
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