June 13, 2008 at 11:54 pm #27502
I Already Know This Being a website The outcome of my poll but i thought it would be fun to ask
but here is my question for everyone
Adventure Games Better On Pc Or Console? and Point And Click Or Text Adventure’s Are Better?
personally for me I like PC better but the controllers on consoles can be a little different feel for a game ..for example fahrenheit Aka The Indigo Prophecy I have both the Pc Version and the Xbox Version and both are almost different experiences as for my other question i like both but i personally like point and click the best becasue its more of a vast storytelling aid with visuals to go with text however on the other hand i do LOVE old school text adventures casue it had you think alot more with your words… and just being able to type to your character what to do was very fun.. atleast for me
See What you all think
June 14, 2008 at 9:07 pm #27503
I like PC games better. The 3D of a consul games that I have played are very unrealistic. I bet that has changed by now. It feels like I am in a 3D world that has very little to do and everything is setup for your character to interact with in the simplest way possible. I like the keyboard control for 3D adventure games like Tomb Raiders and Battlefield 1942 (not a real adventure). Even though the keyboard is more complicated at first, it gives a more fuid control. In Tomb Raiders, I can run in one direction and keep my eye on the enemy. Syberia uses the point and click. When Kate Walker walks : ) down the street I may click near the end of the street but after the screen scroll I have to click again. I have heard in this forum that the text interface taught many people, young and old, learn the english language. In the game Ultima The Black Gate they use the mouse but when the mouse in not used to click where you want to go but in which direction you want to move. You only have to hold the mouse in the direction and you continue to move without clicking.
There is much more to talk about on this issue and many ways games use input device controls. Battlefield is a great combination of keyboard and mouse. It does get difficult to look 360 around when you have to pick up the mouse and slide it over and over. A track ball might work better.
Anyways thats my thoughts.
June 15, 2008 at 12:30 am #27504
As far as adventure games go, if we’re talking classic Sierra adventure games, I definitely prefer the parser over the cursor icons since it allows you to be more creative and offers more interactivity, but the icons can still be nice since they simplify things and streamline some of the tedious aspects of the games. For example, I’m torn between Hero’s Quest and Quest for Glory I VGA. I like both equally even though they both offer different experiences. I liked LucasArts’s SCUMM verb-object system, as well since it kind of merged parser creativity and interactivity with cursor icon simplicity.
I think with today’s games, you’re almost always going to have better control with a keyboard and mouse. But on the other hand, you’re probably missing out on things like force feedback. I buy my games for PC whenever I have the option because PC games are cheaper than console games, they offer better controls, graphics, and sound, unless you have an HD TV and surround sound and a system that can support it. Indigo Prophecy was a good game, but I only played it on PC so I don’t know how it compares to consoles. What was different about the console/PC experience? I didn’t know there was an uncut European version of the same game called Fahrenheit until I already won Indigo Prophecy, or I would’ve played that instead. Generally, PC versions almost always have better graphics if your computer can support it and offer customizable controls so your less likely to get frustrated. I’m sure there are some exceptions to the rule, but that’s usually due to a limitation of the game not taking advantage of the PC’s strengths.
I have a friend who hates computer games with a passion. She absolutely refuses to play a computer game because she doesn’t like the controls. She even bought an adventure game, tried it once, and threw it out when she became frustrated with clicking to move. I don’t understand that at all. I wish she remembered what game it was that she threw out.
The main advantage that consoles have that doesn’t really affect adventure games is multiplayer and co-op. And of course, if your computer isn’t the most capable gaming rig, you might be better off getting a console version instead if you have the choice.
June 15, 2008 at 12:52 pm #27505
I’m inclined to say I prefer computer adventure games over console based ones. I suppose I just can’t imagine playing a lot of adventure games on a console (I remember playing KQ5 on NES as a kid, and it was difficult moving the cursor with the arrow pad). However, with some adventure games like Knights of the Old Republic, both translations are very well done. But the majority of adventure games I enjoy are computer based.
This all being said, I would much rather play a well designed console adventure game (ie Kingdom Hearts) over a poorly designed computer adventure game (ie Journey to the Center of the Earth).
June 27, 2008 at 8:57 pm #27506
To begin with, I prefer PC adventure games over console ones, and I prefer
point-and-click adventure games over text adventure games. I’m not 100%
absolute in this opinion because there are exceptions. For example, I enjoy
Trace Memory for the Nintendo DS. It’s of the point-and-click variety, but
it’s a console game. Overall, though, I lean more towards PC point-and-
click adventure games.
June 27, 2008 at 9:04 pm #27507
Ah! Star Wars – Knights of the Old Republic…a game after my own heart. 🙂 I prefer the first one over the second one, personally, but both games are superb. I’m not so sure I’d call it an adventure game, per se; it’s far more RPG than anything else. It most certainly has some good adventure game elements in it, though, I must admit. The dialogue choices and your actions in battle most definitely influence the outcome, much like the dialogue trees and puzzles do in adventure games. A proper Star Wars adventure game would be interesting, though probably not very economically viable at this point in time.