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The more you guys talk about BeQuest the more I wish I stuck with the game and played it through.  What are some of the things that made it so great!? 
Looking into Dagger of Amon Ra, I can see why these games took years to create.  The dialogue alone would take several pages.  A programmer could set a default response on a case/switch statement but that wouldn’t make for a great game interaction.
I noticed that the image of Laura Bow seems to change throughout LB2.  If you take the face shot, the supprise look, and her in the train they all are very different people.
Another comment.  It is funny that in the days we would always buy the latest technology to run the next Sierra game, but now we try to down grade or hold onto the old technology to run the Sierra games. :  )