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Hey MxCoder, I’ll try to answer a couple of your questions…

There isn’t a “yearbook” of Sierra staff perse, but for our archival projects, we are in touch with a number of former Sierra staff. I don’t like to mention our archive work because it appears from the outside world that nothing is happening. But stuff IS happening, and it’s very exciting. One day we will have lovely, lovely suprises for everyone. We are always looking to be in touch with more Sierra staff so if you’re out there and reading this, drop a line! In the meantime… well, I won’t promise anything until I actually have a spare moment to sit down and maybe put a few things together for you all.

I suspect, and I can’t remember who initially pointed this out – it may have been someone over at AGDI – that TSL may be having the same situation that AGDI is having with QFG2VGA. Which is, you can get a very stable product together and it can be great, but you still have to go through a very extensive bug-testing and fixing stage before that product is ready to be released to the actual public. TSL originally had release dates and such, but they’ve probably found themselves unable to keep to those dates since they obviously do want to put out as professional a product as possible, and that may still require a lot of work even once the product reaches playable stage. Perhaps someone from TSL who frequents here would comment?