Reply To: Adventure Game Navigation Interface Poll

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Race you to the beach! Not!  Your not too far from me, about 1 1/2 hrs. 
I like games that change.  Space Quest had a one part were you dodged rocks in a land speeder.  Mean Streets had a flying car.  Heart of China had a 3D tank segment.  I played Nancy Drew hoping they would go full 3D in their car driving sceen in the Old Clock.  Unfortunately it was an above view like having a magnet under a toy car riding it around in the city.  The static sceen has worked great for all Sierra Adventure games.  It’s a formula that works.  I would like to see someone think outside of the box, capture the feeling they want to get across, and hold the players attention.  I can remember in Tomb Raiders when I was scared stiff when the wolf jumped out around the corner.  I don’t know if you could get this from a static screen?