For the record, it’s going to have a third person perspective.
For the camera orientation, are you saying you’d rather have the camera be in the back of the character the whole time? If the character would turn around to face the camera, the camera would move behind him so he wouldn’t be able to see the audience?
Re the cut scenes. So you want to leave out the excess trivial things and save the cutscenes for the important parts of the game?
For the panning and following the character across the screen, do you mean like in King’s Quest 7? An example is when Valanice walks from the desert oasis to the scorpion building and the same for the strange curiosities mouse to the stone exit doorway.
I’m not disagreeing with you, Tom, just making sure I’m getting what you’re saying because I’m involved in the game too. 🙂