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Slightly off topic, but Sierra’s AGI games TOTALLY ROCKED in CGA compared to what the competition was doing.
Usually CGA games are limited to displaying only four “colours” on screen at once (the techies among you are free to correct me on this) from a total palette of seven (white, black, turquoise, pink, red, yellow, green. Sierra however used a nifty trick whereby its games had access to the full CGA palette. Meaning all of these colours could be displayed on screen at once, whereas a Lucasarts (or anyone else for that matter) title, when running under CGA, only had access to four colours at a time (and they always had to use one specific combination meaning either black, white, turquoise and pink; or black, yellow, red and green). As an example, compare Maniac Mansion (or what have you) to Leisure Suit Larry in the Land of the Lounge Lizards or any other AGI game (DOSBox has a CGA mode, though I’ve never tested it).
Now, a question: why didn’t Sierra continue using this trick for its SCI games?