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is tab brings up the characters list of equipment
(equipment is kept separate from inventory) in the display area.
Equipment the character is carrying is displayed as icons. Players can
drag equipment from the list and onto the character to equip them.
Likewise, players can drag any piece of equipment the character has
equipped over to the equipment list to remove them. Players can hold the
mouse cursor over the equipment item to receive a pop-up description of
the item (which includes attribute requirements and special attributes
of the equipment.) If the player wishes to drop a piece of equipment on
the ground, all he/she needs to do is select the piece of equipment they
wish to drop and click on the button labeled Drop Equipment, located
at the bottom of the display.

” Diary  This tab brings up a diary in the display area. This diary
displays all quests the player is currently involved in as well as
completed quests. The list will initially display only the names of the
Quests. When a player clicks on a Quests name, the diary will open up
the Quest information underneath the selected Quest. This information
includes pertinent information from NPCs concerning the Quest as well
as things that the character has already done in completing the Quest.
Quests are listed in two types. Open Quests are displayed in bold white
type. Completed Quests are displayed in regular gray type. Additionally,
next to each Quest title is a small X icon. Clicking on this icon will
either remove the Quest from the Diary if it has been completed or
forfeit an active Quest. If the player tries to forfeit an open Quest, a
warning will be displayed notifying the player they are about to forfeit
an open Quest along with two buttons, labeled as Forfeit and Cancel.
If the player wishes to forfeit the Quest, he/she can click on the
Forfeit button and the Quest will be removed. Otherwise, he/she can
click on the Cancel button and the warning dialog box will disappear
and the Quest will not be forfeited. Certain Quests cannot be cancelled.

” Friends  This tab will bring up a list of any Friends (other player
characters the player has added to their Friend list) in the display
area. Friends are displayed in two types. Friends that are currently
in-game are displayed in bold white type, while Friends that are
currently out-of-game are displayed in italic gray type. Next to each
name are two small icons: a small chat bubble icon and an X icon. If the
player wishes to contact the character, all he/she needs to do is click
on the chat bubble icon. This will bring up a private message window,
enabling the player to send a private message to the Friend. If the
player wishes to remove the Friend from his/her list, clicking on the X
icon will remove the Friend. At the bottom of the list is a button
labeled Visible. If the button appears pressed, then the character
will appear as being in-game to anyone who has the character in their
Friends list. If the button appears un-pressed, the character will
appear as being out-of-game to anyone who has the character in their
Friends list.

” Character  This tab brings up a list of the characters attributes in
the display area, including current attribute ratings and any special
skills the character has. It also includes pertinent information such as
the race/class of the character, the characters homeland, their birthday
(the day they were created), total amount of Experience Points the
character has earned, amount of Experience Points the character has to
spend, and the amount of Gold the character has to spend. Next to each
attribute rating, a white up-sign will appear whenever the character has
earned enough Experience Points to raise the particular attribute the up
sign appears next to. When the player clicks on this sign, a dialog will
appear notifying the player how much Experience Points raising that
particular attribute will cost along with how many Experience Points the
character currently has available to spend. If the player wishes to
raise the attribute, all he/she needs to do is click on the Raise Now
button to raise the skill. Each time the Raise Now button is clicked,
the attribute will be raised by one point. The attribute raise cost and
current available Experience Points counters will update accordingly. If
the player changes his/her mind, all they have to do is click on the
Never Mind button and the dialog will close.

” Settings  This tab will bring up a list of Game Settings for the
player to adjust. This includes graphic settings (resolution, effects,
etc), font settings (default font, font color schemes, etc), sound
settings (volume controls, etc sound settings), and account settings
(add/change/view billing info, cancel account, promotion redemption,
etc). Any changes to these settings will not take effect until the
player clicks on the button labeled Apply at the bottom of the display
area. If the player decides not to make any changes, all he/she needs to
do is click on a different tab. Any changes the player had planned on
making will not be made and the settings will automatically revert to
their stored values.

9.1.8 Combo Icon

The Combo icon, represented by a wand with a sparkle animation on the
end and a sword animated with a swinging animation, opens the Combo
Display. This display is split into four panes. The first section (the
left pane) is a list of icons representing the different individual
combo actions available to be selected. The second section (the right
pane) is a list of icons representing the combo being created. To create
or change a combo, the player simply drags icons from the left pane to
the right pane. On the bottom pane, the name and description of the
combo is displayed. The name is set by the player when creating the
combo by clicking on the name (a default name is set automatically) and
renaming it). The description of the combo is a worded description of
the actions that comprise the combo.

On the top pane, a horizontal scrolling display of all saved combos is
displayed in list form. To select a saved combo, the player selects the
name of a combo from this pane and the right/bottom panes will update
automatically. To save a combo, the player must select the Save Combo
button on the bottom of the window. To use a combo, the player must drag
the combo name from either the bottom pane or the top pane onto the game
area. The combo name will appear as an icon and the player can execute
the combo by clicking on it.

9.2 Conversing with other player characters

On the bottom center of the screen is a chat window. Each land has its
own chat channel. To speak to other players, all players have to do is
press the ~ key to bring up a chat message display window. Players can
type messages in this display and click on the Send button underneath
the display. Their message will appear on the chat channel. To speak to
players that are around the character, the player can press the ENTER
key. This brings up a message display window. Players can type what