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(Re: King’s Quest Online)
Here’s something for you guys to take a look at. While I don’t want to
go into details about the Quest System (it IS one of the cornerstones of
the game and is what I consider the heart and soul of the game), I can
share with you one of the systems that affects the Quest System in a
very major way. In fact, this system affects just about everything in
the game. I have taken what has been done in the past and taken it to
it’s next logical step. I have played a variety of MMO games and while
all of them have this paticular type of system, none of them comes close
to the potential of the system.
Below is a draft of the Faction System (it’s far from finalized, but it
gives you an idea as to what one of the directions the game will take).
Enjoy and as always, your feedback is welcomed and appreciated. Also –
if you got any ideas, feel free to share em! 😉
—————–
11.0 The Faction System
Every NPC in the game belongs to a group of like-minded NPCs. These
groups are called Factions. When a player does something good for an
NPC, he/she will gain Faction Points with the Faction that NPC belongs
to while loosing Faction Points with Factions that are opposed to the
Faction the player is doing something good for. This also applies for
doing something bad to an NPC (in which case, the player will loose
Faction Points with the Faction the affected NPC belongs too while
gaining Faction Points with factions that are opposed to the affected
NPC.
11.1 The Effects of Faction
Faction Points determine how an NPC (or group of NPCs) feel about the
character the player is playing. Characters with high Faction will be
treated more hospitably and friendlier by NPCS of that Faction while
characters with low Faction will be treated with scorn and
unfriendliness by NPCs of that Faction.
Faction is also used to determine the types of prices merchants set when
dealing with players (buying and selling) as well as determining the
types of Quests NPCs will give to players (if any).
Faction also plays a role in the notoriety of the character the player
is playing (which also has an effect on merchants and other NPC types).
Additionally, certain Quests and Uber-Quests can only be initiated by
players who are in either high or low standing with certain factions.
Through the Faction system, it is possible to play either good or bad
characters and the story the player participates in will be dictated by
the type of character a player chooses to play.
11.2 Faction Rankings
Faction Rankings are detailed below from worst to best. The effects of
each Ranking will be determined on a Faction-to-Faction basis.
” Despised (-500 through -300 points)
” Hated ( -299 through -101 points)
” Indifferent (-100 through 100 points)
” Appreciated (101 through 299 points)
” Loved (300 through 500 points)
11.3 Faction Listing
Listed here is a list of all of the Factions in the game.
Faction Name Faction Type
Royal Houses of Caranous Good
Order of Black Cloaks Evil
Druids of the Isles Neutral
Merchants Guild Neutral
Faerie Triumvirate Good
Guardians of the Vale Good
Assassins Blade Evil
Crimson Tear Evil
Path of the Wanderers Neutral
Keepers of the Vault Neutral
The Nameless Evil
Consortium of Magi Good
-David Reese
lordcorenair@netscape.net