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an click on the button labeled
>>Back to return to the last area they were at (Main Menu or whatever.)
>>
>>3.2 Step 2 Class Selection
>>
>>The second step in creating a new character is selecting the class of
>>the character. The different classes are displayed using models of the
>>race the player selected in Step 1. Each class has a unique look. The
>>class models are displayed side by side in the same fashion as the race
>>models were displayed in Step 1. When a player clicks on one of the
>>models, the text box area underneath the models displays information
>>about that particular class (See section 8.0 (Classes) for the
>>descriptions of the classes that should appear here). To select the
>>class as the class of the character to be created, the player clicks the
>>button labeled Next to proceed to the next step in the process. If
>>he/she changes their mind, they can click on the button labeled Back
>>to return to Step 1.
>>
>>3.3 Step 3 Physical Appearance
>>
>>The third step in creating a new character is adjusting the physical
>>appearance of the character. The character model depicting the
>>race/class of the character is displayed in the center of the screen
>>with highlighted areas representing areas that can be customized.
>>Clicking on one of the highlighted areas brings up a UI element for that
>>particular customization area. Once the player has finished adjusting
>>the physical appearance of the character, he/she clicks the button
>>labeled Next to proceed to the next step in the process. If he/she
>>changes their mind, they can click on the button labeled Back: to
>>return to Step 2.
>>
>>3.3.1 Height/Weight
>>
>>To adjust the height and/or weight of the character, the player clicks
>>on either the right/left arrows below the character model to adjust the
>>weight or the up/down arrows to adjust the height. Players can hold down
>>the left mouse button while clicking one of the arrows to change the
>>associated value by a major amount or by left clicking on the arrow to
>>make a minor change to the associated value.
>>3.3.2 Head
>>
>>To adjust properties such as hair/eye color and other facial features,
>>the player clicks on the models head. This zooms the camera in to show
>>only the characters head. A UI interface will appear that allows players
>>to tweak assorted properties. Once the player is satisfied with their
>>changes, they click the button labeled Done that is located at the
>>bottom of the UI interface.
>>
>>3.3.2.1 Head Modification UI
>>
>>The Head Modification UI will appear to the left of the character
>>models head and will fade in when it appears. When the player leaves
>>the modification, the UI will fade out.
>>
>>3.3.2.1.1 Eye Color
>>
>>The eye color property is represented in the UI as a label Eye Color:
>>with a slider bar underneath the label. Next to the Eye Color: label
>>is a label that specifies the current color. To change the eye color,
>>players left click and drag the slider either left or right, which
>>causes the eye color on the character model and the color name label to
>>change accordingly.
>>
>>3.3.2.1.2 Hair/Fur Color
>>
>>The hair color property is represented in the UI as a label Hair
>>Color: with a slider bar underneath the label. Next to the Hair
>>Color: label is a label that specifies the current color. To change the
>>hair color, players left click and drag the slider either left or right,
>>which causes the hair color on the character model and the color name
>>label to change accordingly.
>>
>>
>>3.3.2.1.3 Hair/Fur Style
>>
>>The hair style property is represented in the UI as a label Hair
>>Style:, a label that specifies the current hair style, and a collection
>>of icons depicting assorted hair styles that pertain to the race and
>>class of the character. There is also a left arrow and a right arrow
>>that will appear at either end of the icon row to depict there are more
>>icons to choose from. To scroll the row, players click either the right
>>arrow or the left arrow. To select a hair style, players click on the
>>icon of the hair style they want. The character model and hair style
>>name label will change accordingly.
>>
>>3.3.2.1.4 Head Accessories
>>
>>The Head Accessories property is represented in the UI as a label
>>Accessories:. A label that specifies the current accessory, and a
>>collection of icons depicting assorted accessories that can be worn on
>>the character head (hats, earrings, etc). There is also a left arrow and
>>a right arrow that will appear at either end of the icon row to depict
>>there are more icons to choose from. To scroll the row, players click on
>>either the right arrow or the left arrow. To select an accessory,
>>players click on the icon of the accessory they want. The character
>>model and accessory name label will change accordingly. Players may
>>choose up to two Head Accessories, so there are two Head Accessory UI
>>elements. Also note that certain accessories such as hats will give the
>>player a hat as part of their starting equipment and does not make the
>>accessory a permanent part of the character model. Players can remove
>>and/or change accessories in game by purchasing new ones from merchants.
>>
>>
>>3.3.3 Clothes
>>
>>To adjust properties such as what the character model is wearing when
>>they start the game, the player clicks on the models body. A UI
>>interface will appear that allows players to tweak assorted properties.
>>Once the player is satisfied with their changes, they click the button
>>labeled Done that is located at the bottom of the UI interface.
>>
>>3.3.3.1 Body Modification UI
>>
>>The Body Modification UI will appear to the left of the character
>>models head and will fade in when it appears. When the player leaves
>>the modification, the UI will fade out.
>>
>>3.3.3.1.1 Clothing Type
>>
>>The clothing type property is represented in the UI as a label Clothing
>>Type:, a label that specifies the current clothing type, and a
>>collection of icons depicting assorted types of clothes that pertain to
>>the race and class of the character. There is also a left arrow and a
>>right arrow that will appear at either end of the icon row to depict
>>there are more icons to choose from. To scroll the row, players click
>>either the right arrow or the left arrow. To select a clothing type,
>>players click on the icon of the clothes they want. The character model
>>and clothing type name label will change accordingly.
>>
>>3.3.3.1.2 Clothing Color
>>
>>The clothing color property is represented in the UI as a label Color:
>>with a slider bar underneath the label. Next to the Color: label is a
>>label that specifies the current color. To change the clothing color,
>>players left click and drag the slider either left or right, which
>>causes the color of the clothes on the character model and the color
>>name label to change accordingly.
>>
>>
>>3.3.3.1.3 Clothing Accessories
>>
>>The Clothing Accessories property is represented in the UI as a label
>>Accessories:. A la