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note that certain accessories such as hats will give the
player a hat as part of their starting equipment and does not make the
accessory a permanent part of the character model. Players can remove
and/or change accessories in game by purchasing new ones from merchants.

3.3.3 Clothes

To adjust properties such as what the character model is wearing when
they start the game, the player clicks on the models body. A UI
interface will appear that allows players to tweak assorted properties.
Once the player is satisfied with their changes, they click the button
labeled Done that is located at the bottom of the UI interface.

3.3.3.1 Body Modification UI

The Body Modification UI will appear to the left of the character
models head and will fade in when it appears. When the player leaves
the modification, the UI will fade out.

3.3.3.1.1 Clothing Type

The clothing type property is represented in the UI as a label Clothing
Type:, a label that specifies the current clothing type, and a
collection of icons depicting assorted types of clothes that pertain to
the race and class of the character. There is also a left arrow and a
right arrow that will appear at either end of the icon row to depict
there are more icons to choose from. To scroll the row, players click
either the right arrow or the left arrow. To select a clothing type,
players click on the icon of the clothes they want. The character model
and clothing type name label will change accordingly.

3.3.3.1.2 Clothing Color

The clothing color property is represented in the UI as a label Color:
with a slider bar underneath the label. Next to the Color: label is a
label that specifies the current color. To change the clothing color,
players left click and drag the slider either left or right, which
causes the color of the clothes on the character model and the color
name label to change accordingly.

3.3.3.1.3 Clothing Accessories

The Clothing Accessories property is represented in the UI as a label
Accessories:. A label that specifies the current accessory, and a
collection of icons depicting assorted accessories that can be worn on
the characters body (belts, cloaks, etc). There is also a left arrow and
a right arrow that will appear at either end of the icon row to depict
there are more icons to choose from. To scroll the row, players click on
either the right arrow or the left arrow. To select an accessory,
players click on the icon of the accessory they want. The character
model and accessory name label will change accordingly. Players may
choose one Clothing Accessories, so there is only one Clothing Accessory
UI elements. Also note that certain accessories such as cloaks will give
the player a cloak as part of their starting equipment and does not make
the accessory a permanent part of the character model. Players can
remove and/or change accessories in game by purchasing new ones from
merchants.

3.4 Step Four  Skill Selection

The third step in creating a new character is selecting what skills the
character will start the game as. The character model matching the
players specifications from the prior three steps will appear faded out
in the center of the screen with a two-paned window appearing over it.
On the left pane, which is labeled as Skill List, a list of all
starting skills available to the race/class the player has selected will
be displayed. Each item on the list will appear with an icon depicting
the skill, the name of the skill next to the icon, and a brief
description of the skill underneath the icon/name. On the right pane,
which is labeled as Starting Skills, a list of skills the character
will start the game with is displayed. Each item on the list will appear
with an icon depicting the skill, the name of the skill next to the
icon, and a brief description of the skill underneath the icon name. To
either add or remove skills from one pane or the other, players click on
the skill icon they wish to add/remove and then click on the <> icon
that rests in the middle of the window and connects both window panes.
Players cannot start the game with more than five skills, but they can
choose to start the game with fewer than five skills if they wish. Once
the player has finished selecting the characters starting skill set,
he/she clicks the button labeled Next to proceed to the next step in
the process. If he/she changes their mind, they can click on the button
labeled Back: to return to Step 3.

3.5 Step Five  Review, Name, and Begin Game

The final step in the character creation process is to review what the
player has selected to be their character. A model depicting the
character with the players choices from Step 3 will appear on the left
hand side of the screen. On the right hand side of the screen, the
characters vital attributes
(Race/Class/Strength/Agility/Intelligence/Defense) will be displayed.
Underneath the vital stats, a list of skills the character will start
out with will be displayed. Each skill on the list will be displayed
with an icon depicting the skill and the name of the skill next to the
icon. Underneath the character model is a blank text box. Players must
click on this text box and type in the name of the character. Names are
limited to one word and cannot contain special characters
(!@#$%^&*()-_=+`~[]{}\|;:<>,./?) and cannot contain spaces. Once the
player has named his/her character and is satisfied with the choices
they have made through the creation process, they click on the button
labeled Create Character to submit the character name to the naming
service. The naming service will check to ensure the name is valid (free
from special characters and meets the minimum character length
requirement), check the character registry (contains all player
characters in the game) to ensure the character name is not already
being used by someone else in the game, and checks to ensure the name
does not violate the Terms of Service agreement. Once the naming service
has completed these tasks, it will register the character in the
character registry and send an OK signal to the client (player). Once
the client has received this message, it will begin loading the game.
Otherwise, the naming service will send a NO GOOD signal to the client
(player) along with a reason code. The client will display an error
message telling the player why the character wasnt created (invalid
name, existing name, etc.) At this point, the player must enter a new
name in the text box and re-click the Create Character button to
resubmit the character. The player may also click on the button labeled
Back to return to Step 4.