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(Re: King’s Quest Online)
I sorta have to agree with Barry.
>you could rescue Valanice from an evil member of the Black Cloak Society
>and bring her back to Daventry only to discover you have brought an
>illusion that enables a Black Cloak Society wizard to attempt to
>assasinate Graham. Or perhaps the kidnapping was merely a diversion for
Yes, but then the stories all become sorta hokey, as someone else (unless it
was Barry again) also mentioned. Which brings me back to the 2 things I
said.
I certainly find the ideas you’ve been posting from your KQO design
interesting. I guess we all just have different ideas about such a game
could or should work. Of course, this is all moot, unless Ken takes a
personal interest in it himself and sells it to Sierra, which is the only
way it could happen. For that reason, it might be better to imagine a Quest
adventure-styled online game that is not KQO. Which is sorta what I did. I
imagined the mechanics and logistics of something, instead of the specifics,
because over the frame you can apply anything (KQO, or another Quest
adventure-styled game).
Brandon.
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