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f Kolyma live in peace amidst the
>wilderness. Much of this land is shrouded in mystery.
>
>4.3 Llewdor
>
>This land serves as the gateway to the outer seas and is the primary
>connection for travelers going to or coming from the Land of the Green
>Isles and Tamir. Many swarthy types call Llewdor home. It is rumored
>that this was once as fertile of a land as Daventry, but one day an evil
>wizard came and laid waste to the land, turning all but a small tip of
>the island into a desert where nothing can grow or survive save the
>evilest of creatures.
>
>4.4 Tamir
>
>Known as the Land of the Fairae, Tamir lies beyond the main sea routes.
>The people of this land pay their allegiance to Genesta, the Queen of
>the Fairae. This land is also the homeland of Titania, Queen Mother of
>Etheria. Once an untamed land, Tamir has become a place of peace. Evil
>that once scoured the land has been banished by Genesta to the Dead Bogs
>beyond the mountains.
>
>4.5 Serenia
>
>Located between Daventry and Kolyma is Serenia, also known as the Land
>of the Magi. Ancestral home of the Wizards Council and Magus Academus,
>Serenia is truly a land of magic. Dark rumors have been muttered in the
>past that an order of dark wizards have taken up residence here, but
>nothing concrete has ever been found save an abandoned castle on a
>desolate island not far off the coast&.
>
>4.6 Land of the Green Isles
>
>The Land of the Green Isles is a collection of islands far out in the
>ocean. Each isle is unique in their citizenry and local fauna, but all
>owe allegiance to the Court of the Green Isles, the royal house that
>oversees the isles and solves local disputes.
>
>4.7 Etheria
>
>While not a land per say, Etheria is a magical realm that exists in an
>other-worldly dimension. This realm is divided into four facets, Oasis,
>Falderal, Ooga Booga, and Etherias Court. The only way to gain access
>to this mystical realm is to find an Ethereal Coin.
>
>4.8 The Underworld
>
>The Underworld, ruled by Hades, is a land of shadow and death. Here the
>souls of the departed go to join with their brethren in the River of
>Death. There are legends that speak of those who have crossed the
>threshold of Death and returned to life, but details have been lost in
>obscurity.
>
>———————
>
>And you are entitled to your opinions, my friend. I welcome them, as
>they not only help me design a game that is truly worthy of the KQ name,
>but they help spark conversation (which is what this email list is
>about, is it not?) 😉
>
>
>-David Reese
>lordcorenair@netscape.net
>
>
>
>sierragamers@talkspot.com wrote:
>
>
>
>>Why would we need a fan-based KQ-game? A new KQ game should be done by
>>Roberta Williams and Roberta Williams only, KQ games (or more precises
>>storylines) by others only feel like cheap knock-offs. Would you buy a
>>fan-made Rolex? 🙂
>>
>>Don’t get me wrong, I enjoy remakes and parodies. I loved KQ1 by Tierra
>>because they did not change anything. I loved Quest for Glory 4.5 because

>>it’s such an obvious spoof, but I had really mixed feelings about the KQ2

>>remake by Tierra. Including all sorts of story elements that weren’t
there
>>
>>
>
>
>
>>originally totally changed the feel of the game, it felt more like a
Quest
>>
>>
>
>
>
>>for Glory game than a KQ game. I could make up a story that plays in
>>Daventry and features King Graham as the main character but would that
>>
>>
>make
>
>
>>it a King’s Quest game? No! It would just make a game in which the main
>>character’s name also happens to be Graham.
>>
>>Moving forward does not only mean using new possibilities and
>>
>>
>technologies,
>
>
>>it also means coming up with new and innovative ideas and stories. The
>>
>>
>game
>
>
>>industry would not have gotten far if they only rehashed old ideas (we’d
>>
>>
>all
>
>
>>still be playing Pong, I still do but that’s beside the point).
>>
>>So if you want to make a new game, do it in the ‘Sierra-spirit’ but don’t

>>plagiarize their stories, if you want to honour Ken & Roberta, just put a

>>dedication in your game in an XL font. (or name your children after them
>>
>>
>:)
>
>
>>)
>>
>>I already understood that most of you won’t agree with me on this subject

>>but it’s my opinion, so please don’t flame me for it 😉
>>
>>
>>
>>
>>
>>>From: “Sierra On-Line Fan Site”
>>>To:sierragamers@talkspot.com 
>>>Subject: Re: King’s Quest Online
>>>Date: Sat, 28 Feb 2004 16:11:58 -0500
>>>
>>>The main problem with creating a KQ title (from what I have read from
>>>developer interviews and retrospectives) was coming up with an original
>>>story with interesting characters. One of the main complaints people
>>>have with KQIII when it first came out was the fact that the game’s main
>>>character had the appearance of not having anything to do with the Royal
>>>Family (obviously these complaints were when the game first came out and
>>>before people had a chance to play through the game.) The storyline I
>>>am developing for the game is something that uses the Royal Family as a
>>>catalyst to bring assorted game characters into the world. It is not my
>>>intention to have any playable character in the game be tied to the
>>>Royal Families or established characters, though I am designing
>>>different races for people to play that bears similiarities to
>>>established character types (such as the dog guards from KQVI).
>>>
>>>The premise of finding the Queens is designed as a catalyst. While the
>>>overall goal of the game is to find the Queens, the storyline lends
>>>itself to being open to new elements as the game matures. For example,
>>>you could rescue Valanice from an evil member of the Black Cloak Society
>>>and bring her back to Daventry only to discover you have brought an
>>>illusion that enables a Black Cloak Society wizard to attempt to
>>>assasinate Graham. Or perhaps the kidnapping was merely a diversion for
>>>something more sinister… Something that has nothing to do whatsoever
>>>with the Black Cloak Society……
>>>
>>>;-)
>>>
>>>-David Reese
>>>lordcorenair@netscape.net
>>>
>>>
>>>sierragamers@talkspot.com wrote:
>>>
>>>
>>>
>>>
>>>
>>>>A few years ago I gave serious thought to how an online adventure world
>>>>would have to run, technically, in concept, and I started writing a
>>>>
>>>>
>>>>
>>>>
>>>design
>>>
>>>
>>>
>>>
>>>
>>>>document. I can’t remember if I’ve posted an excerpt from that here
>>>>
>>>>
>>>>
>>>>
>>>before
>>>
>>>
>>>
>>>
>>>
>>>>or not. Not neccessarily a King’s Quest, but just a 3D online game that
>>>>incorporated adventure elements properly while making use of RPG,
>>>>
>>>>
>>>>
>>>>
>>com