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eans coming up with new and innovative ideas and stories. The
game
>
>industry would not have gotten far if they only rehashed old ideas (we’d
all
>
>still be playing Pong, I still do but that’s beside the point).
>
>So if you want to make a new game, do it in the ‘Sierra-spirit’ but don’t
>plagiarize their stories, if you want to honour Ken & Roberta, just put a
>dedication in your game in an XL font. (or name your children after them
🙂
>
>)
>
>I already understood that most of you won’t agree with me on this subject
>but it’s my opinion, so please don’t flame me for it 😉
>
>
>
>>From: “Sierra On-Line Fan Site”
>>To:sierragamers@talkspot.com
>>Subject: Re: King’s Quest Online
>>Date: Sat, 28 Feb 2004 16:11:58 -0500
>>
>>The main problem with creating a KQ title (from what I have read from
>>developer interviews and retrospectives) was coming up with an original
>>story with interesting characters. One of the main complaints people
>>have with KQIII when it first came out was the fact that the game’s main
>>character had the appearance of not having anything to do with the Royal
>>Family (obviously these complaints were when the game first came out and
>>before people had a chance to play through the game.) The storyline I
>>am developing for the game is something that uses the Royal Family as a
>>catalyst to bring assorted game characters into the world. It is not my
>>intention to have any playable character in the game be tied to the
>>Royal Families or established characters, though I am designing
>>different races for people to play that bears similiarities to
>>established character types (such as the dog guards from KQVI).
>>
>>The premise of finding the Queens is designed as a catalyst. While the
>>overall goal of the game is to find the Queens, the storyline lends
>>itself to being open to new elements as the game matures. For example,
>>you could rescue Valanice from an evil member of the Black Cloak Society
>>and bring her back to Daventry only to discover you have brought an
>>illusion that enables a Black Cloak Society wizard to attempt to
>>assasinate Graham. Or perhaps the kidnapping was merely a diversion for
>>something more sinister… Something that has nothing to do whatsoever
>>with the Black Cloak Society……
>>
>>;-)
>>
>>-David Reese
>>lordcorenair@netscape.net
>>
>>
>>sierragamers@talkspot.com wrote:
>>
>>
>>
>>>A few years ago I gave serious thought to how an online adventure world
>>>would have to run, technically, in concept, and I started writing a
>>>
>>>
>>design
>>
>>
>>
>>>document. I can’t remember if I’ve posted an excerpt from that here
>>>
>>>
>>before
>>
>>
>>
>>>or not. Not neccessarily a King’s Quest, but just a 3D online game that
>>>incorporated adventure elements properly while making use of RPG,
>>>
>>>
>combat,
>
>
>>>and realistic world elements.
>>>
>>>While a King’s Quest Online game should use the established lands, I’m
>>>
>>>
>>not
>>
>>
>>
>>>so sure about your suggested plot idea. The story elements shouldn’t, I
>>>believe, come from 1) established KQ characters and 2) from an
>>>initially-stated problem.
>>>
>>>Brandon.
>>>
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>>
>>
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>>Experience the convenience of buying online with Shop@Netscape!
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>>
>>
>>
>>_______________________________________________________________
>>
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>>
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may
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