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(Re: King’s Quest Online)

Why would we need a fan-based KQ-game? A new KQ game should be done by
Roberta Williams and Roberta Williams only, KQ games (or more precises
storylines) by others only feel like cheap knock-offs. Would you buy a
fan-made Rolex? 🙂

Don’t get me wrong, I enjoy remakes and parodies. I loved KQ1 by Tierra
because they did not change anything. I loved Quest for Glory 4.5 because
it’s such an obvious spoof, but I had really mixed feelings about the KQ2
remake by Tierra. Including all sorts of story elements that weren’t there
originally totally changed the feel of the game, it felt more like a Quest
for Glory game than a KQ game. I could make up a story that plays in
Daventry and features King Graham as the main character but would that make

it a King’s Quest game? No! It would just make a game in which the main
character’s name also happens to be Graham.

Moving forward does not only mean using new possibilities and technologies,

it also means coming up with new and innovative ideas and stories. The game

industry would not have gotten far if they only rehashed old ideas (we’d all

still be playing Pong, I still do but that’s beside the point).

So if you want to make a new game, do it in the ‘Sierra-spirit’ but don’t
plagiarize their stories, if you want to honour Ken & Roberta, just put a
dedication in your game in an XL font. (or name your children after them 🙂

)

I already understood that most of you won’t agree with me on this subject
but it’s my opinion, so please don’t flame me for it 😉

>From: “Sierra On-Line Fan Site”
>To:sierragamers@talkspot.com 
>Subject: Re: King’s Quest Online
>Date: Sat, 28 Feb 2004 16:11:58 -0500
>
>The main problem with creating a KQ title (from what I have read from
>developer interviews and retrospectives) was coming up with an original
>story with interesting characters. One of the main complaints people
>have with KQIII when it first came out was the fact that the game’s main
>character had the appearance of not having anything to do with the Royal
>Family (obviously these complaints were when the game first came out and
>before people had a chance to play through the game.) The storyline I
>am developing for the game is something that uses the Royal Family as a
>catalyst to bring assorted game characters into the world. It is not my
>intention to have any playable character in the game be tied to the
>Royal Families or established characters, though I am designing
>different races for people to play that bears similiarities to
>established character types (such as the dog guards from KQVI).
>
>The premise of finding the Queens is designed as a catalyst. While the
>overall goal of the game is to find the Queens, the storyline lends
>itself to being open to new elements as the game matures. For example,
>you could rescue Valanice from an evil member of the Black Cloak Society
>and bring her back to Daventry only to discover you have brought an
>illusion that enables a Black Cloak Society wizard to attempt to
>assasinate Graham. Or perhaps the kidnapping was merely a diversion for
>something more sinister… Something that has nothing to do whatsoever
>with the Black Cloak Society……
>
>;-)
>
>-David Reese
>lordcorenair@netscape.net
>
>
>sierragamers@talkspot.com wrote:
>
> >A few years ago I gave serious thought to how an online adventure world
> >would have to run, technically, in concept, and I started writing a
>design
>
> >document. I can’t remember if I’ve posted an excerpt from that here
>before
>
> >or not. Not neccessarily a King’s Quest, but just a 3D online game that
> >incorporated adventure elements properly while making use of RPG,
combat,
> >and realistic world elements.
> >
> >While a King’s Quest Online game should use the established lands, I’m
>not
>
> >so sure about your suggested plot idea. The story elements shouldn’t, I
> >believe, come from 1) established KQ characters and 2) from an
> >initially-stated problem.
> >
> >Brandon.
> >
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> >
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>_______________________________________________________________
>
>Please note:
>
>You were sent this email by D Reese lordcorenair@netscape.net ).
>
>You may reply directly to this email if you wish, and your response will be

>emailed, as well as automatically posted to the Sierra On-Line Fan Site
>website.
>
>WARNING: Sending a spam message, or messages with adult content is cause
>for immediate closing of your account.
>
>If you would like to stop receiving these emails, you may either visit the

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>respond to this email with the single word “Unsubscribe” in the subject
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>
>If you have any questions about how to stop receiving these emails, you may

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>
>Thank you.

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