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(RE: King’s Quest Online)

A few years ago I gave serious thought to how an online adventure world
would have to run, technically, in concept, and I started writing a design
document. I can’t remember if I’ve posted an excerpt from that here before
or not. Not neccessarily a King’s Quest, but just a 3D online game that
incorporated adventure elements properly while making use of RPG, combat,
and realistic world elements.

While a King’s Quest Online game should use the established lands, I’m not
so sure about your suggested plot idea. The story elements shouldn’t, I
believe, come from 1) established KQ characters and 2) from an
initially-stated problem.


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