HOME › Forums › Non-Sierra Games › Al Emmo and the Lost Dutchman’s Mine demo released › Reply To: Al Emmo and the Lost Dutchman’s Mine demo released
Well, I downloaded the demo and played it to the end. While the overall experience has certainly left me waiting for the entire game, there are some elements that didn’t feel right. That said, these elements have to do more with the ‘packaging’ rather than the gameplay, though.
For one thing, there’s the introduction. I’m really sorry to say this, as I’m sure a lot of work must have gone into making it, but as something intended to pull gamers in, it just doesn’t work. It’s overlong, it’s unfunny (the dialogue in it is nowhere near as good as in the rest of the game) and above all – and again, I realize a lot of working hours must have been spent here, still – it looks pretty ugly. For the first thing a gamer will see, I think the introduction leaves a pretty bad impression.
I also have to share the criticism expressed in other forums (such as Adventure Gamers’) about the voice-acting of both Al and the Narrator. They’re both very annoying. I got used to them towards the end of the demo (though I can’t say I’ve grown to like them), but that’s still a minus.
On the plus side, one I got through the initial stuff, you’ve done a really good job with everything else. In-game dialogues are strong, puzzles are good (I really liked the drink-mixing) and the closing scene, done in comic-book style, is great (far more effective than the 3D intro). As I said, I’m really looking forward to the complete game. We really need someone to pick up where Sierra left, and you guys seem to be on the right track.