I don’t see why a first game can’t produce a profit–but I do agree,
that the most likely scenario is that those involved would be working
for peanuts, unless it really took off.
What monetary costs are involved with game development? Most
people are doing this on the side, and are already paying for their
electricity and computer and Internet connection. I can see
buying a few books here and there, but besides that, where does the
expense come in other than our time in the project?