The first game most likely will not create a profit because of the cost of research and developement. One would have to depend on people working for peanuts. The new buzz is a web page (I think gametap) were people can signup and play old and new games for a monthly fee. If your taking in profit in the US, uncle sam wants some too and that takes accountants and paper work. How would this change with a global production? My opinion is to set it up for download and if it’s good it will spread to everyone to enjoy.