(re: Which of 3 GK games you liked more and why) In my opinion, if GK1 is a 9 out of 10, then GK2 is an 8 out of 10, and GK3 is a 7 out of ten.
For me, this is simply an issue of storytelling. GK1’s background story was presented in a more interesting and stimulating fashion than the other two. I tend to think that this was a planned decision on Jane Jensen’s part, i.e. that she actively sought to remove some of the ambiguity surrounding her subject matter (GK1 = occult/voodoo, GK2 = Gabriel’s heritage/werewolves, GK3 = religion/vampires).
Like another poster on these boards has said, I feel that the player’s perceptions is far more guided with the last two with regards to how he/she is supposed to see or perceive the subject matter (i.e. good, evil, etc.).
In other words, unlike GK1, with GK2 and GK3, the player is told how to feel about certain subjects to a much greater extent, as if Jensen wanted to impress her views on the player.
Of course, I could be talking total nonsense here. 🙂 I’m still a big fan of the series (GK1 is on my top ten list of favourite adventures, for sure) and would love for Jane Jensen (and ONLY Jane Jensen!) to design and develop another one.