Reply To: My thank you message to Ken


I grew up playing these games and they had an enormous impact on my life.  My first game ever was Frogger when I was  6.  A friend brought over the Black Cauldron and I thought it was amazing.  When my dad brought an Apple IIgs home for work around 1987, he brought home King’s Quest II.

Back then, I was too young to know about game companies or game engines or anything, but I saw King’s Quest was like Black Cauldron and equally enjoyable and I looked at the catalog that came with the game and saw a whole collection of games.  I read the catalog over and over,
dreaming of the different games and wanting each one.

I played King’s Quest I-III, Space Quest I and II, and Police Quest.  The games had a tremendous impact on me.  I could play them over and over and over again and I still play them today.  I liked each of the Quest series for different reasons.  Police Quest was my favorite.  The whole city of Lytton felt real and it was a place I wanted to live in.  I explored it again and again, trying to pull people over in different spots to see each scene.  The graphics for the early AGI games were amazing for the time and they conveyed great depth and detail with the sprites and colors they had.

King’s Quest III was another personal favorite.  It was a huge step forward from the previous games.  Suddenly you were a prisoner, and you felt like a prisoner and there was great tension as you tried to sneak around without the wizard knowing.  The whole game was a masterpiece and it ended nicely with a return to familiar Daventry.  Through that time, I had King’s Quest I, II, III, and IV, Space Quest I and II, the Black Cauldron, Police Quest, Thexder, and Mixed-up Mother Goose.  Like many people, these games taught me how to read, write, spell, and type at an advanced level.  My dream was to one day move to California and work for Sierra, but time wasn’t on my side.

Unfortunately, Sierra stopped supporting the IIgs and I was stuck looking at the 1988 and 1989 catalogs and all the games I couldn’t play.  But I didn’t let that stop me.  My dad had a beast of a laptop.  It was almost the size of a computer tower, weighed a ton and had a tiny blue and gray screen.  But the early SCI games worked on it.  And by using my Commodore 64’s video-in port, I could connect the laptop to the monitor and play in black and white.  It was enough for me and worth it.  I played Quest for Glory and Conquest of Camelot in black and white with PC speaker sound.

During the 90s, my dad brought home a Macintosh.  One day, I got something in the mail which was offering a two for one deal on Sierra Macintosh games if you buy direct.  I bought King’s Quest V and Space Quest IV and I was introduced to the VGA icon inferface of the next generation of Sierra games.  I was blown away by the graphics and sound.  The clicking and icons took a while to get used to, and I still prefer the parser inferface just because I like having the freedom to say things I know I shouldn’t or do things that I know I’m not supposed to do.  With my Mac Sierra games, I also got my first InterAction magazine which I still have and I can’t wait for some PDF scans of them.  I made sure I got every issue from then on.  And I steadily built up a Mac collection of Sierra games.

My most extreme moment of Sierra obsession was probably when I waited excitedly for Quest for Glory IV to be released for the Mac.  Unfortunately, it was canceled.  I was crushed.  I didn’t have a PC that could play it.  So, I got a DOS compatibility card for my Mac and it played QFG4 like a charm.

There’s so many things I want to say, but so much of it has probably already been said.  I’m a huge vintage gaming fan and especially a Sierra fan.  It has always been my favorite company and these have always been my favorite games.  There have been ups and downs and frustrations, but I consider my experience to be unique since I played on the unpopular systems, and I’m sure that through the AGI years, I received the best Sierra experience.

Thank you for making so many great games.  I extend my thanks to you, and everyone who worked to make these games possible.