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Hi Ken
What role if any did you play in the production?…
Jason…
Not an easy question. I’d say ‘either very little, or a whole lot, depending on how you look at it, and who you ask.’
I tended to have a few different roles on projects. My most important one, was that I got to decide which projects were funded, and which ones weren’t, and pick the key creative people on the project.
During development, I was usually involved in games both directly, and indirectly. I did periodic progress reviews, where I would look at the game, and try to give the team ideas. I also met with the technology group, to give them ideas for cool new technologies to put in. On rare occasions, these were ideas of mine, but most of the time I was really just cross-pollenating good ideas that I had seen in other development groups at Sierra, or in competitors products.
We tended to have 50 or more products in development at any one time — so, realistically, my involvement in any one game was very limited. Even though I didn’t spend much time on particular projects, I do believe that I was able to impact each project in some significant way (positively or negatively depending on who you ask)…
-Ken W