What are the current programming platforms? OpenGL? I have worked with Tomb Raiders level editor but I am sure that cannot be used to market a game. I would like to find a 3D game engine that uses physics and trig / calculus to control projections, speed and object behavior based on its material.
Most games create the reaction of things based on a trigger. I would like to base it on science. As computers become faster this may be possible. Instead of a 3D polygon, things could be solids with atomic properties.