(re: I miss Sierra) I have no idea how Sierra is doing today. Counterstrike was after I left, and I’ve never played it.
During my time (1979-1997), 99% of development was internal. We had approximately 700 people in development.
My understanding is that the current owners have de-emphasized internal development, and that most development is being done outside. That said, I couldn’t even remotely tell you how many people they have in development now. Nor could I give you the names of any products they’ve released in recent years.
I personally opposed the publishing metaphore, and would not have gone that route.