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(re: re: re: re: Game Design Methodologies) One thing I haven’t considered was the costs. With just me, the only costs are my time since most of my development tools are either free or too old to be compiled as a list of financial costs. If I do any cartoon animation, I suppose i’ll most likely need to keep track of how much I spent on paper, etc… Although the development tools themselves (scanner, computer, etc) are old… Probably materials cost would need to be considered. I guess if you’re working in a team and have a working company you need at least some budget outlines, projected costs, manhours etc… I’ve just never really thought about it when making my own games because it’s still just myself.
Keith