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(re: re: re: re: Game Design Methodologies) One thing I haven’t considered was the costs. With just me, the only costs are my time since most of my development tools are either free or too old to be compiled as a list of financial costs. If I do any cartoon animation, I suppose i’ll most likely need to keep track of how much I spent on paper, etc… Although the development tools themselves (scanner, computer, etc) are old… Probably materials cost would need to be considered. I guess if you’re working in a team and have a working company you need at least some budget outlines, projected costs, manhours etc… I’ve just never really thought about it when making my own games because it’s still just myself.