Reply To: Help for my proseminar lecture

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(re: re: Help for my proseminar lecture)

Thanks,

I posted the questionaire to Al Lowe and he pointed out
Mark Seibert as developer of Sierra’s sound system, so
I’ll annoy him too with my questions.

I’ll paste the questionaire here and also read the forum
thru.

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Questionaire begins here
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1. Name and (current/former) occupation ?

2. Game projects which you’ve taken part ?
(partial list will be okay)

3. Name 5-10 most important steps in evolution of
PC-game soundscape (technical or software related)

4. The best pc-game soundscape founds in ? (you may
point out several titles)

5. Personal favourite games (PC / other platforms)

6. What creates immersion in game soundscape ? Most
common ways to blow out the immersion?

8. How does the interactive music/sounds affect to
game immersion in different genres?

7. Importance/affects of game sounds in different
genres and how they have changed thru time?

a) 1st person shooters (Doom, Quake etc.)

b) Realtime/turnbased strategy games
(Command & Conquer, Warcraft etc.)

c) Roleplaying games (Neverwinter Nights,
Pools of Radiance etc.)

d) Race / Rally games (Death Rally,
Rally Trophy etc.)

e) Platform jumpers (Rayman, Flashback etc.)

f) Fighting games (Street Fighter,
Mortal Kombat etc.)

g) Simulators (Flight simulator etc.)

h) Space ‘simulators’ and shooters
(Descent, Freespace, Wing Commander etc.)

i) Adventures (point’n click, icon based and
pure text adventures)

j) other game genres ?

Thanks for you time and effort.