(re: re: Better / Worse Adventures)
Yes. I remember well reading something like her dream was to make Sierra adventures like movies (or TV) in which you are the main character.
I also remember at the time to be surprised by the courage of Sierra for ex. to go for sound devices when old Roland / Adlib just started to be out. Bold move, but soon after we all could see it was the right vision: leaving aside the “after” company sale period, up to your times (and a bit later for finishing projects like Gabriel Knight) Sierra was a sound company, whereas many others failed.
I still remember old AGI games as greatly fascinating though, maybe because they were the first and they were indeed a dramatic change vs any previous game: could you believe it, anumated graphic which could even walk in front or behind scenery ! Ingenious. I read AGI programming instructions and really it was ingenious.
With thanks to you and to Roberta,