(re: Better / Worse Adventures) Giovanni:
You are right…
Roberta always wanted to do something new with each Kings Quest game – so, she was always pioneering new user interfaces, or new graphics modes, or new a new engine, new sound drivers, etc. That’s one of the keys to the success of the Kings Quest series that most people haven’t picked up on. You can’t see it when you play the old games, because everything looks old by todays standards.
Roberta would never consider shipping a game that wasn’t new in some way. That’s what drew her to the Phantasmagoria project. No one had done a live action game, nor done a game with such controversial subject matter. She loves breaking new ground.