(re: re: re: re: re: game concepts)
Been looking at the specs for SCI (Documentation from Sci Studio by Brian Provinciano, http://www.bripro.com), now that’s one good system. I don’t like the lisp-like language that much but a lot of the ideas are sound and ahead of its time.
When trying to think of new adventure/game types, let’s try not to be restricted by our memories of past sierra games. For instance, I wouldn’t want to create a king’s quest or space quest clone. Maybe some place which gives the users the freedom to create their your own worlds in a peer-to-peer environment. Sort of like the ‘world wide web’ of adventure games.