(re: re: re: game concepts) Personally, I think the 1st thing to agree on really has to be ‘what’ to produce… All this talk on whether to choose a bespoke or 3rd party engine is purely ‘noise’ before that is done.
Also, DirectX is not an engine. It’s a set of primitives that you can use to build an ‘engine’ with. Don’t forget that DirectX is *much* more than just a graphics interface – DirectInput for joysticks, DirectPlay for networking/voice and DirectSound for audio (sfx and music).
Maybe Ken has ideas of a web front end, although I’m not exactly excited by that as a realistic option! Hell, could even consider Flash these days?!